Producer/Project Manager

Soft Rains
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Posted
February 8, 2023
Full Time
US or Canada
Remote

About Our Studio

We are a small-but-mighty team of game dev veterans from some of your favorite indie and AAA hits. Now we’re focused on building a brand-new, sustainable studio where we can use our experience to do the best work of our careers.

We are recently founded and looking for collaborators who will have an outsized impact on the game we are building, as well as the studio itself.

 

About Our Project

We are building a first person, single-player, science-fiction adventure in Unreal Engine 5. It’s an original IP, driven by exploration and rich narrative.

 

Producer Wanted!

Our team is looking for a producer (or product manager) to join us. In this early stage, your job will involve helping all teammates by understanding their goals and assisting with prioritization, facilitation, and general support as we build our playable proof-of-concept.

As our team grows, this role has the capacity to adapt accordingly (for example, if the art team grows enough to require a specialized producer focus, or if, when we move into later stages of development, more support is required in areas such as release management, certification, and so on). This role will always be on the lookout for the best ways to support a growing team and an evolving project.

 

Responsibilities

  • Work with the Senior Producer to ensure day-to-day development is in line with our long-term plan
  • Lead daily status updates, planning/priority discussions, and weekly playtests
  • Regularly checking in with teammates & constantly evaluating how best to support them
  • Help ensure project task-tracking and dashboards are kept up to date

 

Requirements

  • Proven experience in project management
  • Highly organized with excellent follow-through
  • Familiarity with modern production methodologies
  • Clear communicator; you are able to organize and present data very well
  • Independent and motivated - you are always looking to create excitement and drive progress for yourself and the team at large

 

Nice-to-have Skills and Experience

  • Experience in a small team setting, with plans to grow
  • Proven experience shipping software or video game products
  • Prior experience with: Perforce, Unreal Engine
  • Hands-on experience with game engines as a programmer, artist, or designer
  • Familiarity with programs such as SR&ED, OIDMTC, Ontario Creates

 

Work Culture + Expectations

  • We are a fully remote studio, with travel opportunities for events and/or team summits. Travel is optional for most roles.
  • We are distributed across North American time zones. Expect flexible work hours, prioritizing asynchronous communication, with meetings during shared core hours.
  • Anyone able to legally work in the USA or Canada may be considered. As an Ontario-based organization, those working from within Ontario are especially encouraged to apply.
  • Our language of communication is English. Fluency in written and spoken English will be important for you to fully participate in workplace discussions.
  • We value diverse experiences and opinions. We are actively and continually working on nurturing an environment of confidence, maturity, and mutual respect.
  • We are generally seeking full-time roles, but we are open to other arrangements based on your preferences and circumstances. Please indicate when applying if you are interested in discussing alternatives to full-time work.

 

Benefits

We believe in wellness as a key to our success. Here’s how we are striving to achieve this:

  • Extended Health Benefits (Dental, Vision, Mental Health Support and more) active on your first day of work
  • Competitive vacation, sick leave and sabbatical policy
  • Flexible hours

As our team grows, we will continuously re-evaluate how we meet the needs of our team and modify our benefits offering as needed. We invite everyone in our team to give us feedback on how we can ensure wellness is a pillar of our employee’s experience.

 

A Note on Qualifications

Even if you feel like you don’t fit every criteria listed, or think that you might be under-qualified based on the description, please don’t self-reject. We know that many talented folks, particularly people from marginalized or non-traditional backgrounds, are more likely to self-reject if they don’t fit all of the criteria perfectly. If you’re excited about the role and know your own strengths and weaknesses, then we want to hear from you! We strive to create a culture where we can grow alongside each other, so we encourage you to apply even if your experience doesn’t perfectly match the job description.

 

How to Apply

To apply, please fill out the short form at the link below. This will allow us to collect some basic information, including attachments like a resume or cover letter. It should just take a couple minutes to fill out and helps us stay organized - Thanks!

About 
Soft Rains

We are a recently formed team of seasoned AAA and indie game developers building a sustainable studio focused on creative excellence.

Our initial project is a first person, single-player, science-fiction adventure game, built in Unreal Engine 5. This original IP is focused on rich exploration and character-driven narrative.

Our team is fully remote and the studio is headquartered in Toronto, Ontario.

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