Senior Environment Artist

Soft Rains
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Posted
June 20, 2023
Full Time
US or Canada
Remote

About Our Studio

We are a small-but-mighty team of game dev veterans from some of your favorite indie and AAA hits. Now we’re focused on building a brand-new, sustainable studio where we can use our experience to do the best work of our careers.

We are recently founded and looking for collaborators who will have an outsized impact on the game we are building, as well as the studio itself.

 

About Our Project

We are building a first person, single-player, science-fiction adventure in Unreal Engine 5. It’s an original IP, driven by exploration and rich narrative.

 

Senior Environment Artist Wanted!

We are seeking an environment artist with the desire and ability to help us design a new sci-fi world.

You will work with the Art Director and our other creative leads to craft the visual identity of our first game: an original sci-fi IP built in UE5. Our first project is narrative-driven and full of environmental storytelling. Our players will have the time and the incentive to slow down and appreciate the details of the worlds we build. As part of our small, experienced team, you will have the opportunity and the responsibility to push the style and the visual quality of the game.

We are committed to developing kit-based tools and techniques that allow us to achieve high-fidelity environments with as little grunt work as possible. As an environment artist, you will be critical in making our world expansive and detailed.

We are interested in people who can contribute in areas beyond their core responsibilities. Our Environment Artist role touches so many other aspects of the game that this is especially true here - we can adapt the role to suit your strengths and experience.

 

Examples of Your Work

  • Work with concept art and coworkers to develop new kit logic
  • Block-out, model, UV, Texture and integrate kits into the Unreal Engine
  • Collaborate with our worldbuilders to realize a brand new IP
  • Create assets for architecture, props, mechanical designs, and organic flora

 

Requirements

  • A portfolio demonstrating a strong understanding of color, form, light, and composition, including examples of sci-fi, weird, or realistic environments.
  • Strong hard surface and organic modeling skills, in Blender or another DCC
  • Samples showing strong skills in applying efficient and beautiful materials
  • An understanding of modern real-time performance limitations, and how environment art can be built to thrive within these limitations
  • Excellent communication and organizational skills

 

Nice-to-have Skills or Experience

  • Experience using the Unreal Engine
  • Experience using Houdini or Unreal to create procedural environment assets
  • Experience building kit-based environments
  • Experience working with Unreal Materials
  • Experience with Nanite and Lumen
  • Lighting experience
  • Experience creating Environmental VFX
  • The ability to do sketches and paint-overs to communicate your vision
  • Experience working with outsourced asset creation, creating briefs and managing the feedback loop

 

Work Culture + Expectations

  • We are a fully remote studio, with travel opportunities for events and/or team summits. Travel is optional for most roles.
  • We are distributed across North American time zones. Expect flexible work hours, prioritizing asynchronous communication, with meetings during shared core hours.
  • Anyone able to legally work in the USA or Canada may be considered. As an Ontario-based organization, those working from within Ontario are especially encouraged to apply.
  • Our language of communication is English. Fluency in written and spoken English will be important for you to fully participate in workplace discussions.
  • We value diverse experiences and opinions. We are actively and continually working on nurturing an environment of confidence, maturity, and mutual respect. 
  • We are generally seeking full-time roles, but we are open to other arrangements based on your preferences and circumstances. Please indicate when applying if you are interested in discussing alternatives to full-time work.

 

Benefits

We believe in wellness as a key to our success. Here’s how we are striving to achieve this:

  • Extended Health Benefits (Dental, Vision, Mental Health Support and more) active on your first day of work
  • Competitive vacation, sick leave and sabbatical policy
  • Flexible hours

As our team grows, we will continuously re-evaluate how we meet the needs of our team and modify our benefits offering as needed. We invite everyone in our team to give us feedback on how we can ensure wellness is a pillar of our employee’s experience.

 

A Note on Qualifications

Even if you feel like you don’t fit every criteria listed, or think that you might be under-qualified based on the description, please don’t self-reject. We know that many talented folks, particularly people from marginalized or non-traditional backgrounds, are more likely to self-reject if they don’t fit all of the criteria perfectly. If you’re excited about the role and know your own strengths and weaknesses, then we want to hear from you! We strive to create a culture where we can grow alongside each other, so we encourage you to apply even if your experience doesn’t perfectly match the job description.

 

How to Apply

To apply, please fill out the short form at the link below. This will allow us to collect some basic information, including attachments like a resume or cover letter. It should just take a couple minutes to fill out and helps us stay organized - Thanks!

About 
Soft Rains

We are a recently formed team of seasoned AAA and indie game developers building a sustainable studio focused on creative excellence.

Our initial project is a first person, single-player, science-fiction adventure game, built in Unreal Engine 5. This original IP is focused on rich exploration and character-driven narrative.

Our team is fully remote and the studio is headquartered in Toronto, Ontario.

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