Senior VFX Artist

Soft Rains
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Posted
June 20, 2023
Full Time
US or Canada
Remote

About Our Studio

We are a small-but-mighty team of game dev veterans from some of your favorite indie and AAA hits. Now we’re focused on building a brand-new, sustainable studio where we can use our experience to do the best work of our careers.

We are recently founded and looking for collaborators who will have an outsized impact on the game we are building, as well as the studio itself.

 

About Our Project

We are building a first person, single-player, science-fiction adventure in Unreal Engine 5. It’s an original IP, driven by exploration and rich narrative.

 

VFX Artist Wanted!

We are seeking a specialist in procedural art with the desire and ability to help us design a new sci-fi world.

You will work with the Art Director and our other creative leads to craft the visual identity of our first game: an original sci-fi IP built in UE5. As part of our small, experienced team, you will have the opportunity and the responsibility to push the style and the visual quality of the game. Our project relies heavily on dynamic and procedural visual elements. The boundaries between characters, environments, and VFX will be blended. This role will be foundational in defining the style and the gameplay surrounding these elements.

Unreal Engine 5 offers the opportunity to pursue impactful visual effects techniques with a smaller team, and for those effects to be utilized broadly across a high-fidelity game environment. We are seeking an artist with strong technical skills who can develop the key techniques that will allow us to deliver on this potential.

 

Work Task Examples

  • Develop and pitch ideas with sketches, block-outs, animatics, or references
  • Prototype VFX and systems in UE5
  • Develop dynamic procedural techniques for scattering, snapping, kitbashing, growing, animating, destroying, and more
  • Iterate and refine assets and techniques based on feedback and direction
  • Maintain, profile, and optimize your work
  • Communicate and collaborate with engineers, artists, sound designers, and worldbuilders to integrate your work into the game

 

Requirements

  • A portfolio demonstrating strong understanding of color, composition, timing and motion
  • Samples demonstrating the ability to create compelling VFX with Niagara and Unreal Materials
  • The ability to create assets (2D and 3D) by hand, via simulation, and with procedural tools
  • Excellent communication and organizational skills

 

Nice-to-have Skills or Experience

  • Proven experience working on video game projects
  • Experience working with blueprints and other techniques for integrating VFX into gameplay
  • Experience working with animated skeletal meshes in UE5 - animation blueprints, control rigs, and more
  • Experience with Blender, Houdini, and Texture Creation tools such as the Substance Suite
  • An understanding of game design and how VFX can be used for player feedback and interaction

 

Work Culture + Expectations

  • We are a fully remote studio, with travel opportunities for events and/or team summits. Travel is optional for most roles.
  • We are distributed across North American time zones. Expect flexible work hours, prioritizing asynchronous communication, with meetings during shared core hours.
  • Anyone able to legally work in the USA or Canada may be considered. As an Ontario-based organization, those working from within Ontario are especially encouraged to apply.
  • Our language of communication is English. Fluency in written and spoken English will be important for you to fully participate in workplace discussions.
  • We value diverse experiences and opinions. We are actively and continually working on nurturing an environment of confidence, maturity, and mutual respect.
  • We are generally seeking full-time roles, but we are open to other arrangements based on your preferences and circumstances. Please indicate when applying if you are interested in discussing alternatives to full-time work.

 

Benefits

We believe in wellness as a key to our success. Here’s how we are striving to achieve this:

  • Extended Health Benefits (Dental, Vision, Mental Health Support and more) active on your first day of work
  • Competitive vacation, sick leave and sabbatical policy
  • Flexible hours

As our team grows, we will continuously re-evaluate how we meet the needs of our team and modify our benefits offering as needed. We invite everyone in our team to give us feedback on how we can ensure wellness is a pillar of our employee’s experience.

 

A Note on Qualifications

Even if you feel like you don’t fit every criteria listed, or think that you might be under-qualified based on the description, please don’t self-reject. We know that many talented folks, particularly people from marginalized or non-traditional backgrounds, are more likely to self-reject if they don’t fit all of the criteria perfectly. If you’re excited about the role and know your own strengths and weaknesses, then we want to hear from you! We strive to create a culture where we can grow alongside each other, so we encourage you to apply even if your experience doesn’t perfectly match the job description.

 

How to Apply

To apply, please fill out the short form at the link below. This will allow us to collect some basic information, including attachments like a resume or cover letter. It should just take a couple minutes to fill out and helps us stay organized - Thanks!

About 
Soft Rains

We are a recently formed team of seasoned AAA and indie game developers building a sustainable studio focused on creative excellence.

Our initial project is a first person, single-player, science-fiction adventure game, built in Unreal Engine 5. This original IP is focused on rich exploration and character-driven narrative.

Our team is fully remote and the studio is headquartered in Toronto, Ontario.

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