Junior Designer/Narrative Trainee

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This position has been closed.
January 25, 2022
United Kingdom

Though most well-known for stop motion feature films, Aardman has been making games for around 14 years, and moved into console gaming for the first time in 2018 with the co-production 11-11: Memories Retold, published by Bandai Namco. Since then, Aardman have been working on a brand new gaming IP for a multi-national publisher, filled with all the character, humour, love and craft you would expect from an Aardman film. Based in Bristol in the South West, Aardman work from a custom built HQ building with an on-site 40 seat cinema amongst other perks, as well as another base which houses the stop motion feature production. Founded in 1976, Aardman has become one of the UK’s biggest names in storytelling, and sees games and interactive as the future of telling really exciting, interesting, and characterful stories for years to come.

The Junior Designer will work with the design team to help craft the fundamental experience of the game. A game is interactive entertainment, and the designer’s job is to work out what that interaction is. 


This role will gain experience across the whole range of design disciplines. This will include periods of time spent doing:

  • Feature design: Designing and tweaking the tools that the player uses to play the game (e.g how far does the character jump?), and learning how to document and communicate them to the team.
  • Level design: Designing and building the worlds that the game takes place in. The JD will learn how to create tests and levels using the Unreal 4 engine.
  • Narrative design: Considering the way that story is delivered to the player through every aspect of the game (dialogue, cut scenes, environmental storytelling).

This broad experience should give the JD a broad grounding in the various design specialities they may want to pursue, as well as an understanding of the tools and practices used by designers.

Most importantly, the JD will learn about the principles and philosophy of design. They will see how a vision is brought to life through design and learn about how to use design to create unforgettable experiences for players.


The ideal candidate will have a good understanding of games, the ability to communicate and document complex ideas and be a flexible and open thinker. They must also have the desire to learn and understand and a passion for making people feel things.


This role can be remote (working from home) or on site at our Bristol office.

How to Apply

Kickstart is a Government scheme aimed to help support young people back into work after the economic effects of the pandemic. The Job Placements are only available for Universal Credit claimants aged 16 to 24 and out of education who are referred to employers by their respective Work Coaches.

In order to apply you should:

  1. Complete this form
  2. Get in touch with your work coach (reference postal code BS1 6UN to receive a referral

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About Us

Aardman strives to be the most inspirational animation company in the world creating world class entertainment to a diverse and intergenerational global audience. We aim to lead the way in both our content and our professional principles, ensuring diversity and inclusion is inherent to the development and production of all our content - both on and off screen.

Aardman is committed to building a culturally diverse workforce and strongly encourages applications from underrepresented groups. We are committed to equality of opportunity and welcome applications from all individuals and are always happy to discuss flexible working needs.

About 11-11 Memories Retold

Aardman’s first ever console game, 11-11 Memories Retold is a narrative adventure game set against the backdrop of World War 1.

Critically acclaimed as an “affecting, memorably beautiful interactive story”, the game features a totally unique rendering engine that makes the game look like a living painting, with brush strokes being paint and repainted every frame.

Stand out performances from Elijah Wood and Sebastien Koch as the game’s central characters offer counterpoint to Olivier Deriviere’s exceptional score, recorded by the London Philharmonia at Abbey Road.

Launched on the centenary of the Armistice, the game has achieved great reviews, with 77 on MetaCritic, a 8.2 User score, and Very Positive on Steam. The game is also nominated for Best British Game and Game Beyond Entertainment in the 2019 BAFTAs, in the Games for Impact category of The Game Awards, and won the TIGA award for Best Educational or Serious Game.

Game & Level Design
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