We are looking for a Software Engineer to guide and implement creative solutions to bring our games to life. The Software Engineer will be one of the core technical vision holders of our studio as it grows, working hand in hand with the creative team in a close-knit, collaborative environment. The ideal candidate should be able to work with a mixture of the Unreal Engine and proprietary tools to help bring studio projects to fruition.
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How to Apply
Please apply with your resume and cover letter through our online portal.
We are committed to equal employment opportunity regardless of race, color, ethnicity, ancestry, religion, national origin, gender, sex, gender identity or expression, sexual orientation, age, citizenship, marital or parental status, disability, veteran status, or other class protected by applicable law.
AdHoc Studio is a diverse team of developers driven by a pursuit of excellence in storytelling. Our DNA is made up of former employees of Telltale Games, Night School Studio and Ubisoft having written and directed such games as Tales From the Borderlands, The Wolf Among Us, The Walking Dead, and Minecraft: Story Mode. We draw inspiration from all forms of media and pride ourselves on our distinctive approach to interactive narrative in games. Our goal is to create resonant experiences that put the player in charge of the story, giving them agency where most games take it away. At the end of 2019, we announced that we’re co-developing the sequel to The Wolf Among Us with Telltale Games.
The Wolf Among Us 2 picks up six months after the events of season one. It’s winter in New York City and a new case threatens to cross the line between Fabletown and the NYPD. How you choose to approach it could determine the future of the Fable community. Play as Bigby, “The Big Bad Wolf” and Sheriff of Fabletown, as you return to a gritty detective noir world where there are no fairy tale endings.