Gameplay Programmer

All Possible Futures
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This position has been closed.
Posted
June 21, 2022
Full Time
AU, JP, NZ
Remote

This role requires an experienced gameplay programmer. The work will entail working directly on the game’s most fun features; such as bosses, character control, minigames and AI. The successful candidate will have intimate knowledge of these gameplay elements. Unreal experience is a must.

What you’ll do:

  • Work directly on the game’s moment-to-moment mechanics
  • Work autonomously on the game’s minigames under the direction of the design director
  • Create and manage boss encounters
  • Bug fix existing code
  • Create and manage AI behaviours
  • Work with the game’s physics system

Requirements:

  • Shipped numerous titles with relevant gameplay programming roles
  • Demonstrable relevant examples of work
  • Examples of both 3D and 2D gameplay experience
  • In-depth knowledge of game feel and the nuances of excellent gameplay
  • [Essential] Experience working in Unreal Engine in C++
  • [Essential] Remote worker in the Eastern time zone (Australia, New Zealand, Japan, etc.)

About Us

All Possible Futures was formed in 2019 by two games industry veterans, with the goal of making those oh-so-special videogames that turn your head and melt your heart. Having gained experience working on titles such as the mainline Pokémon series, The Swords of DItto, Fluidity / Hydroventure and Stealth Inc, All Possible Futures are now poised to create that special something that you never knew you needed.

Our First Title

The Plucky Squire follows the magical adventures of Jot and his friends - storybook characters who discover a three-dimensional world outside the pages of their book.

Jump between 2D and 3D worlds in this charming action-adventure - solving puzzles, boxing badgers, flying with a jetpack, and enjoying many more delightful and surprising mini-challenges as you become the hero of a living storybook.

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