We’re looking for a Generalist Programmer. We want someone who knows their way around Unity (but that doesn't have to be professional experience - our code team is very supportive and we can help you get up to speed). You'll mostly be working on an original IP, across a wide range of features.
We expect to pay the successful hire around £30,000pa, depending on experience.
We’re looking for someone who:
What we offer
As a small indie company we can’t offer a load of flashy benefits, but we are extremely flexible with work hours to fit around your needs, such as for childcare provision and other home life stuff (need compressed hours? Not a problem), and have an above-average 35 days of holiday.
Working from home is basically a necessity these days isn't it? But we were doing it before [waves arms] all of this! The team is based in Scotland however and it might make things like social events easier if you're eventually able to be somewhere close by. For boring reasons you will need to be UK based, at the very least.
Ant Workshop & our regular freelancer pool is roughly 1/3rd non-male. This is a friendly, collaborative company. We'll value you and your work as a key part of our small team, and you’ll have the opportunity for a lot of creative input. We will be transparent with you about what the company's doing and why.
How to apply
Please send a c.v, cover letter, and any relevant cool portfolio stuff you want to show us to email@example.com (if you have any questions, use that email address as well.)
Depending on the volume of applications, we may not be able to respond to all applicants.
Hello! We’re a small Edinburgh-based company that works on a mix of our own IP and helping other indies bring their cool games to console. We work with a diverse pool of freelancers, and we're looking to expand the team working in-house. In the last year alone we've worked on over 10 SKUs including John Wick Hex, Yes Your Grace, and Lair of the Clockwork God, as well as creating updates for Dead End Job and laying the groundwork for our next IPs.
And that was all in 2020, which let's face it was not a great year generally. We're going to have an even more exciting 2021, with some great client projects signed, a new game launch, and next generation consoles!
About Dead End Job
Dead End Job merges the frantic, addictive, highly replayable gameplay of a procedurally generated twin-stick shooter with the iconic look of a 90s cartoon.
You take on the role of Hector Plasm, a worker at Ghoul-B-Gone – the #1 experts in paranormal pest control. Blast ghosts and then suck them up using your trusty vacuum pack, as every ghost you catch, citizen rescued, and job completed is added to the client’s bill.
Literally haunted by your former partner-cum-mentor who didn’t come back from a job one night, they’re training you up to save their soul before they're forced to spend eternity as a spook (voted “Least Preferred Fate” in Ghost Hunter Monthly).