Product Designer

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Posted
June 1, 2021
Full Time
Anywhere
Remote

Stories have been told since the dawn of mankind. They were shared through images, songs, plays, books and movies. Most of the time, the audience was passive. At Articy, we believe that the future of stories is interactive. That’s why our mission is to shape the way that interactive narrative experiences – be it games, e-learning scenarios or interactive video formats – are created.

We are looking for a Product Designer (m/f/d) to help turn our vision into reality. You’ll take part in the product design process, from first idea and prototyping of features to detailed interactions and polished visuals. You will be joining a small, passionate team that cares deeply about a collaborative environment and innovative design.

Let’s change the games industry together!

Your role:

  • Take broad, conceptual ideas and break them down into design propositions
  • Design entire features by creating concepts, workflows, prototypes as well as high-fidelity UI mockups and design documents that effectively communicate interaction and design intent.
  • Conduct user research and usability tests
  • Analyze existing solutions and apply learnings to current workflows and new designs
  • Collaborate closely with the product owner, developers and the rest of the design team

Your Profile:

  • You have hands-on work experience in designing digital products for a worldwide audience
  • You are able to think through complex systems and complex use cases.
  • You have a basic understanding of game development processes and interactive storytelling
  • You are confident using design tools such as Figma
  • You love teamwork and thrive in collaborative environments
  • You are able to champion the user’s needs in discussions with stakeholders and other departments
  • You are in an European-friendly timezone or able to schedule your working time to include 9:00 to 15:00 GMT+1 (the rest of the hours are flexible)
  • You can communicate clearly and effectively in English

Considered a Plus:

  • You have created or significantly contributed to the design of one or more published digital projects from beginning to end.
  • You have created or significantly contributed to an interactive story (games, e-learning scenarios, visual novels etc)
  • You like and play computer games

We Offer:

  • Open communication, you will have a voice in our team
  • Friendly working atmosphere in a talented team
  • Flexible working hours without the crunch-time madness
  • Possibility to participate in industry events
  • 29 vacation days per year + public holidays of NRW, Germany (Company HQ)
  • Employer-funded pension
  • Free gym subscription

How to Apply:

Please send your application including CV, Cover letter and salary requirements in English at jobs@articy.com

Working at Articy

Articy is a place for innovation, creativity and personal growth. We set out to change the way interactive stories are created and make the games industry better for it. Our team makes all the difference and we’re adamant about finding the right fit to join our group of forward-thinking individuals. We believe a friendly working atmosphere based on positive attitude and mutual respect is the grounds for boosting ideas and bringing our innovative projects forward because working in the games industry should be rewarding, fun and exciting!

You will be working in our office space in Bochum within the Ruhr district – one of the most diversified and culturally active regions in Germany. Located approximately 60km from Düsseldorf and 100km from Cologne, Bochum offers a diversity of cultural activities for you to enjoy in your free time.

About Articy

Articy Software is a global software developer focused on solutions for interactive storytelling and game content management, based in Bochum, Germany. The company is internationally known for its flagship product articy:draft: an award winning software that encompasses game writing, planning, and content management in one coherent and visual tool.

"Articy:Draft is definitely responsible for how wordy the game ended up being. There's something very inspiring about those forest green dialogue trees sprawling out on the screen." – Helen Hindpere, Studio ZA/UM

"When we set out to make the most narratively complex political story game out there Articy was *the* tool to help us get the job done. And it did so wonderfully." – Ata Sergey Nowak, Torpor Games

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