3D Artist

Blazing Griffin
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This position has been closed.
January 6, 2022
Full Time

As an in-house 3D Artist, you will be responsible for the creation of high quality 3D visuals.  Along with the Lead Artist, you will develop and set a 3D style and workflow that will be used as the benchmark for all subsequent 3D art made.  You will be involved in the creation of high quality 3D assets, their implementation into a game engine, the up keep of scenes as we iterate to improve visuals and collaborate with the design team and an ability to keep our scenes optimised for next gen hardware.  

Core Responsibilities:

  • Create high quality 3D content
  • Be a passionate force in developing the look and vibe of our 3D games
  • Develop and improve art pipelines
  • Optimise run-time performance of our games
  • Take part in implementing in-house and outsourced art assets
  • Communicate with all disciplines to resolve issues and improve game quality


  • 2+ years of experience creating 3D assets for a game engine
  • An advanced portfolio of work demonstrating proficiency in 3D modelling
  • Keen eye for creating realistic textures and materials
  • Solid understanding of real-time physically-based materials & rendering pipelines (PBR)
  • Demonstrable knowledge of modern game content creation workflows (e.g. Blender, ZBrush, Substance Designer)
  • Solid understanding of the Unity and/or Unreal game engines
  • Knowledge of performance profiling and optimisation
  • Great verbal and written communication skills
  • Passion for games and game development

Advantageous experience:

  • Ability to create realistic characters
  • Familiarity with rigging and animation
  • Dressing 3D scenes with an eye for story and composition
  • Experience using lighting to create a mood
  • Traditional art skills

Required Application Materials:

  • CV/Resume
  • Art Portfolio link
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About Blazing Griffin

Blazing Griffin is a digital entertainment company driving innovation at the dynamic intersection between film, games & post production. We are a BAFTA award-winning studio, best known for the murderous multiplayer franchise ‘The Ship’, and it’s spiritual successor ‘Murderous Pursuits’.

We're currently hiring artists, producers, designers, and programmers. You can view (and share) all of our current openings here.

One Big Diverse Family

A family of talented, creative, fun and passionate people, with the expertise needed to bring out consistently high quality work across all our departments.  We work hard and laugh quite a bit too.  Our leadership team is BAME-, female- and LGBTQ+ led and we’re proud of it. We aim to not only include people with a diverse array of voices, but to promote and inspire them too, especially those traditionally under-represented in the creative industries.

Growing a Wee Bit at a Time

We’re a 45-strong team of Griffins (and counting) here at our state-of-the-art facilities in Scotland which offers an excellent working environment for all our teams. Headquartered in the sunny city of Glasgow, we love a good get-together on the roof-top when the weather allows.

Our Recent Games

Discover the early cases of the legendary detective Hercule Poirot.

In his early years as a detective, Hercule Poirot is invited to a reception by the influential Van den Bosch family, for the announcement of their daughter’s engagement. But tensions amongst the guests run high as a snowstorm descends on the town, trapping everyone inside the manor. The happy event is soon marred by the murder of one of the guests…

Welcome to Murderous Pursuits, a multiplayer stealth-em-up of aristocratic proportions. In this delightful game, your host, Mr X, cordially invites you and up to seven other players to stab the living daylights out of each other.

Set on board a Victorian-era ship, that can fly – it’s ‘the time travel’, don’t you know – you get to play in one of several ship-board locations and must identify and kill another player amongst the passengers, without drawing too much attention to yourself or having the guards witnessing the diabolical deed. What gratification! But if this seems too refined for your gentile tastes, you must do so while evading your own murderous hunters. The swines!

Join the District Crime Agency in Murder Mystery Machine– an isometric, episodic deduction game. Explore crime scenes in complex dioramas, organize your evidence effectively, and blur the lines between right and wrong to present your case. Do you have what it takes to be a real detective?

Fresh-faced rookie, Cassandra Clarke, is teamed with a reluctant burnt-out detective, Nate Huston, to investigate the murder of a prominent politician. While all evidence points to a botched robbery, something more sinister is evolving in the corridors of power that send both detectives on a collision course that could end both their careers.

Art & Animation
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