Game Designer

Blazing Griffin
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This position has been closed.
January 6, 2022
Full Time

As a Game Designer, you will take a leading role in game projects from concept to completion. Helping to define key systems and creative direction alongside systems and narrative design, code and art. A solid understanding of the mobile games space is essential as this role will be heavily involved defining mobile gameplay and overall meta systems.

Core Responsibilities:

  • Take ownership of game features from inception through to release, striving for quality while adhering to the core vision of the game
  • Write detailed design documentation and game concepts
  • Review and adapt designs based on user testing and approved internal feedback
  • Be the champion of quality for multiple feature designs; executing the creative vision of the game
  • Scope out and plan your own tasks and those of others within the design team
  • When required, set tasks, monitor and manage the quality of output for junior design team members
  • Mentor junior design team members


  • Excellent verbal and written communication skills
  • In-depth knowledge of the mobile games space
  • Understanding of back end analytic systems for mobile games
  • Knowledge of the Unity game
  • Multiple shipped titles
  • An approachable personality with a desire to be part of a team
  • A passionate love of gaming and a strong understanding of modern gaming trends

Advantageous Experience:

  • An understanding of C++ and/or C# programming languages
  • Presentation, public speaking and pitching experience
  • Console development experience

Required Application Materials:

  • CV/Resume
  • Link to portfolio if available
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About Blazing Griffin

Blazing Griffin is a digital entertainment company driving innovation at the dynamic intersection between film, games & post production. We are a BAFTA award-winning studio, best known for the murderous multiplayer franchise ‘The Ship’, and it’s spiritual successor ‘Murderous Pursuits’.

We're currently hiring artists, producers, designers, and programmers. You can view (and share) all of our current openings here.

One Big Diverse Family

A family of talented, creative, fun and passionate people, with the expertise needed to bring out consistently high quality work across all our departments.  We work hard and laugh quite a bit too.  Our leadership team is BAME-, female- and LGBTQ+ led and we’re proud of it. We aim to not only include people with a diverse array of voices, but to promote and inspire them too, especially those traditionally under-represented in the creative industries.

Growing a Wee Bit at a Time

We’re a 45-strong team of Griffins (and counting) here at our state-of-the-art facilities in Scotland which offers an excellent working environment for all our teams. Headquartered in the sunny city of Glasgow, we love a good get-together on the roof-top when the weather allows.

Our Recent Games

Discover the early cases of the legendary detective Hercule Poirot.

In his early years as a detective, Hercule Poirot is invited to a reception by the influential Van den Bosch family, for the announcement of their daughter’s engagement. But tensions amongst the guests run high as a snowstorm descends on the town, trapping everyone inside the manor. The happy event is soon marred by the murder of one of the guests…

Welcome to Murderous Pursuits, a multiplayer stealth-em-up of aristocratic proportions. In this delightful game, your host, Mr X, cordially invites you and up to seven other players to stab the living daylights out of each other.

Set on board a Victorian-era ship, that can fly – it’s ‘the time travel’, don’t you know – you get to play in one of several ship-board locations and must identify and kill another player amongst the passengers, without drawing too much attention to yourself or having the guards witnessing the diabolical deed. What gratification! But if this seems too refined for your gentile tastes, you must do so while evading your own murderous hunters. The swines!

Join the District Crime Agency in Murder Mystery Machine– an isometric, episodic deduction game. Explore crime scenes in complex dioramas, organize your evidence effectively, and blur the lines between right and wrong to present your case. Do you have what it takes to be a real detective?

Fresh-faced rookie, Cassandra Clarke, is teamed with a reluctant burnt-out detective, Nate Huston, to investigate the murder of a prominent politician. While all evidence points to a botched robbery, something more sinister is evolving in the corridors of power that send both detectives on a collision course that could end both their careers.

Game & Level Design
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