Senior UX Designer

Carbon CountsApply for this Job
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This position has been closed.
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This role is a part of the UK government's Kickstart Scheme and is only applicable to 16 to 24-year-olds in the UK who are not in education and are currently claiming Universal Credit. Click here to view more Kickstart placement opportunities.

September 3, 2021
Full Time
North America
one action at a time, let's re-green the world.

In the world, there are approximately:

  • 9 million animal species
  • 3 trillion trees
  • 1, 000,000 mobile games
  • 7.7 billion humans

Carbon Counts Tech is on the hunt for exceptional humans, including a Senior UX Designer who is partial to trees, animals, games, the earth, and memorable, impactful experiences. Are you one of the humans we’re looking for? If so, you live and breathe evidence-based design and you’re ready to, from the ground up, collaborate with other discipline experts and lead the way in creating a delightful, frictionless game experience.


Carbon Counts is a multi-country, for-profit company on a bold mission to re-green the earth. We believe in the power of people, play, community, and innovation and we are creating memorable, delightful experiences that will have a positive impact on the planet.


You’re obsessed with how people interact with design and the world! You feel connected to the environment, and you’re curious about climate change and how humans interact with it. You’ve got a proven, inclusive, global mindset, an entrepreneurial and empathetic spirit, and you live to challenge the status quo. While you’re confident and kind, you’re hungry for feedback. You’re the first person to listen to an alternate way of thinking, and so, if given evidence that contradicts your current view, you’re open to change your mind. People you know will call you friendly, open, curious, analytical, creative, and humble. Bonus: You love games!


You have min. 3-5 years of UX/UI Design experience within a technical, creative, and/or game environment—including mobile games and live-ops. You’re strategic, hands-on, and passionate about experience design, interactive design, and product design. Your colleagues would say you’re outrageously driven, an expert time manager, a fabulous communicator and collaborator, and a superb problem solver. Your confidence in your discipline is balanced with a healthy dose of self-doubt so you continually assess your decisions, test them, and strive to do better. You’re patient, reliable, and want the best ideas to win—even if they aren’t yours. You’re a leader—and while this is a contributor role to start, there may be opportunities to lead down the road.


  • Creating low fidelity prototypes, and mock-ups
  • Usability, information hierarchy, interaction design, and design patterns
  • Presenting and rationalizing design strategy
  • User-research methodologies and user data analysis
  • Translating player data into design solutions
  • Figma, Sketch, or other Product Design related tools
  • Building elegant and robust systems that will empower your teammates to work at a higher level of quality, consistency, visibility, and efficiency

ABOUT THE JOB—Strategy & Leadership

  • Define problems and lead solutions that are rooted in player data
  • Support the creation and management of design systems and style-guide
  • Conduct user research interviews, usability tests, and session design docs
  • Partner with stakeholders to set priorities and find balanced design solutions to player and business goals within technical constraints
  • Drive and communicate a design process and methodologies that support player-centered game dev
  • Craft UX artifacts (experience maps, flows, mock-ups, wireframes, prototypes) to guide development and research
  • Work with the data team to formulate, execute & document A/B tests
  • Consistently champion usability and accessibility


  • Architect intuitive player flows, screens, content, and states.
  • Establish in-game shop and merchandising layout and optimize assets.
  • Account for localization and culturalization.
  • Collaborate with Game design, Tech, Editorial, and Art on new features.
  • Drive an innovative game experience from prototype to live-ops.
  • Create walkthroughs for FTUE & tutorials.
  • Implement & import assets into Unity for proper screen layouts.
  • Craft clear written communication, allowing players to intuitively use a product, including tone of voice, naming conventions, taxonomy, and text strings.

Carbon Counts Logo


Biodiversity is the word for the varied animals, plants, fungi, bacteria, and other life forms that are connected and intertwined within an ecosystem. The more biodiversity, the stronger the ecosystem. We’re obsessed with the idea of biodiversity—for the planet, and for the team! Currently, we’re a small, mighty team with different, varied roots in different realms. Some of us have come from entertainment (think Disney). Some from game dev (think Adventure Capitalist and Club Penguin). Some from business (think tech start-ups and Lululemon). Some from tech (think Google). Some are in conservation (think All of us are inspired by the possibility of changing the world, one moment, one laugh, one step, one community—one tree at a time.


Exceptional humans deserve great pay, stellar benefits, lots of perks, and a stake in the company. We offer all that and more.

  • Very competitive salary
  • Excellent employee benefits + a health and wellness spend account
  • Equity participation (you own a stake in what you’ll help make!)
  • Unlimited paid vacation

  • Remote / Work from home / Flexible hours

  • Generous training & development allowance; ongoing


Definitely not! If you share our mission of creating memorable, delightful experiences that will have a positive impact on the planet, we’d love to meet you and see what is possible!"


If you think you’re one of the humans we’re looking for, contact us right away at:

We are hiring a Senior UX Designer and a Software Engineer. You can view (and share) all of our openings here.


There are lots of games out there. Some are for fun, some are for change, some are, well, meh.

We’ve set out to do one thing: Create a game that’s meaningful, memorable, and that will change the world fir-ever*. The twist? You, your family, and friends—forces of nature—will see your play (and small, important real actions) manifest rewards in the game—and in the real world, too.

In-tree-gued*? Be among the first to access our beta.

a forest scene with illustrated animals
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