Lead Game Designer

Chanko Studios
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This position has been closed.
April 21, 2022
Full Time
Lyon or Berlin

Hi there!

We are Chanko Studios, an indie game studio based in Lyon, France and Berlin, Germany and we made it our goal to create thinking games that get your brain cells working (sometimes they are also funny, but maybe not always).

With our team of 7 creative heads we are currently working on It’s a Wrap!, a puzzle-platformer about movie making in the 80s.

Are you an experienced game designer (m/f/d), eager to join a small team where you can be a pillar in the design of our future games with your ideas making a real difference? Then come and show your full potential at Chanko Studios!

Working closely together with the team, you will be in charge of leading the game design of our next project from the very beginning, defining mechanics and gameplay loop, creating prototypes and writing the GDD.


  • You are a proactive team player, able to make decisions and effectively communicate them
  • You are organized and have experience writing a game design document
  • You have more than 3 years of professional experience as a Game Designer
  • You worked on at least one shipped commercial game
  • You have experience working with Unity
  • You have strong English communication skills

Nice to have

  • You have experience working on thinking games: Puzzle/strategy/RPG
  • Personal projects and Game Jams appreciated!
  • You have a good sense of humor, so that we have at least 1 of that kind

We are a multicultural and English speaking team welcoming candidates from anywhere. We can work remotely at the beginning, but eventually you will be asked to join us in our offices in either Lyon (France) or Berlin (Germany).

How to apply

Please send us your CV and motivation letter in English to contact@chankostudios.com

We’re looking forward to hearing from you!

About It's a Wrap

It’s a Wrap! is a 2D puzzle-platformer set in Hollywood of the 80s where you are both the director and the main actor of low-budget movies. All you want to do is shoot a nice trashy movie, but here’s the catch: the other actors and props are constantly messing up their timings and you as the director have to fix that by synchronizing everything before you can roll the camera and play out the scene.

Game & Level Design
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