We are looking to find a Programmer who is passionate about all aspects of video game programming to join our team. We’re looking for a versatile programmer who has a wide range of interests and skills, including gameplay, systems, engine, user interface and feedback, and all other aspects of game programming. They’ll be working on our in-house game project, Witchbrook!
We are a successful and self-funded indie studio, with a no-crunch policy and full creative independence. We are open to applicants from all over the world and will help with relocation to our London office as long as you have the right skill set, experience and motivation.
How to apply:
We highly encourage members of marginalised and underrepresented groups to apply for this role – please feel free to let us know if we need to accommodate disability-related requests. Chucklefish practices a zero-crunch policy which we extend to our published teams, freelancers and partners.
We are an independent game developer and publisher, based in London, UK, with a love of charming pixel art and a drive to support and create amazing games. When Finn Brice founded Chucklefish in 2011, we were just a handful of first-time developers spread across the globe, with no studio experience or funding, just a big idea for a massive space game – Starbound.
Thanks to the overwhelming support of our community, we were able to fund Starbound’s development on Steam Early Access, and in 2014 we stopped working out of our bedrooms to relocate to a cosy office in London.
Since then, Chucklefish has expanded quite a bit! We’re now a team of 18 full-time staff and have released our second game, Wargroove. We’ve also been able to support other indie developers with some elements of their development and publishing, including ConcernedApe’s Stardew Valley and Pixpil’s Eastward.
With our third inhouse game, Witchbrook, in the works as well as many exciting projects from our publishing partners, we’ve never been more proud to remain independent.
We're currently hiring programmers, artists, and community managers. Click here to view (and share) all of our open roles.
INMOST (Hidden Layer Games) is an emotional and deeply atmospheric narrative-driven puzzle platformer. Uncover the story of an adventurous young girl, a stoic knight, and a man in search of answers.
Explore a crumbling, nightmarish landscape, slice through enemies, and spring deadly traps in order to escape the evil that awaits ...
Take to the battlefield with Wargroove (Chucklefish), a turn-based strategy game for up to 4 players! Choose your Commander and wage war on battling factions, using your ‘groove’ to strategically sway the fight in your favour! Design and share online your very own maps, cut-scenes and campaign stories with easy-to-use editors and in-depth customisation tools!
Eastward (Pixpil Games) is an adventure game with RPG elements, set in a beautifully detailed decaying world, where society is starting to collapse as the human population shrinks to an all-time low. As the world around falls to ruin, you play as a hardworking digger John, who must guide a mysterious girl named Sam through dangerous decaying cities, inhabited by strange monsters, and even stranger people! Inspired by 90s Japanese animation, the visual style of Eastward has been brought to life using a combination of a modern, innovative 3D lighting system and a rich retro-pixel artwork.