Chucklefish are looking for a Graphic Artist with a strong focus on creating digital promotional content to join their Marketing & Publishing team.
As part of our in-house studio they will be joining a close-knit and supportive group of creatives, continually striving to elevate the Chucklefish brand and delight our communities. In this role they will engage with Chucklefish’s rich portfolio of games from both our in-house development team and our published partners. We are looking for an individual who will be self-driven and passionate about the possibilities within branding and promotion of contemporary indie games.
At Chucklefish we consider every member of our team an integral part of game development, as such they will also have the opportunity to join design meetings and input ideas to our in-house games.
This position is full time, with the option of working in-house at our London office or remotely provided they can commit to a work schedule on UK time.
Examples of daily tasks:
Nice to haves:
How to apply:
To apply please email firstname.lastname@example.org with your cover letter, CV and your portfolio or work samples.
We highly encourage members of LGBTQ+, neurodiverse, BAME communities and those with physical disabilities to apply. Chucklefish practice a zero-crunch policy.
We are an independent game developer and publisher, based in London, UK, with a love of charming pixel art and a drive to support and create amazing games. When Finn Brice founded Chucklefish in 2011, we were just a handful of first-time developers spread across the globe, with no studio experience or funding, just a big idea for a massive space game – Starbound.
Thanks to the overwhelming support of our community, we were able to fund Starbound’s development on Steam Early Access, and in 2014 we stopped working out of our bedrooms to relocate to a cosy office in London.
Since then, Chucklefish has expanded quite a bit! We’re now a team of 18 full-time staff and have released our second game, Wargroove. We’ve also been able to support other indie developers with some elements of their development and publishing, including ConcernedApe’s Stardew Valley and Pixpil’s Eastward.
With our third inhouse game, Witchbrook, in the works as well as many exciting projects from our publishing partners, we’ve never been more proud to remain independent.
INMOST (Hidden Layer Games) is an emotional and deeply atmospheric narrative-driven puzzle platformer. Uncover the story of an adventurous young girl, a stoic knight, and a man in search of answers.
Explore a crumbling, nightmarish landscape, slice through enemies, and spring deadly traps in order to escape the evil that awaits ...
Take to the battlefield with Wargroove (Chucklefish), a turn-based strategy game for up to 4 players! Choose your Commander and wage war on battling factions, using your ‘groove’ to strategically sway the fight in your favour! Design and share online your very own maps, cut-scenes and campaign stories with easy-to-use editors and in-depth customisation tools!
Eastward (Pixpil Games) is an adventure game with RPG elements, set in a beautifully detailed decaying world, where society is starting to collapse as the human population shrinks to an all-time low. As the world around falls to ruin, you play as a hardworking digger John, who must guide a mysterious girl named Sam through dangerous decaying cities, inhabited by strange monsters, and even stranger people! Inspired by 90s Japanese animation, the visual style of Eastward has been brought to life using a combination of a modern, innovative 3D lighting system and a rich retro-pixel artwork.