**This position has been closed.**
Chucklefish are looking for an experienced Social Media / Community Manager (contractor) for a fixed-term 6-month contract (with scope to extend if required). This role will be full-time, Mon-Fri.
They will be working alongside our Marketing & Publishing team to support the Early Access launch of a PC space simulation title, as well as other Chucklefish games. In this role they’ll be asked to keep their fingers on the pulse of the community across Twitter, Discord and Steam forums, ensuring the community is engaged, well-maintained and healthy!
We’re incredibly proud of the inclusive and welcoming environment we’ve curated within our community and hope the candidate will extend, enhance and continue those efforts. We are looking for an individual who will be self-driven and passionate about the possibilities within community management and promotion of contemporary indie games.
Examples of daily tasks:
Nice to haves:
This position is a full time role, with the option of working in-house at our London office when we re-open or remotely provided they can commit to a work schedule on UK time.
How to apply:
We highly encourage members of marginalised and underrepresented groups to apply for this role – please feel free to let us know if we need to accommodate disability-related requests. Chucklefish practices a zero-crunch policy which we extend to our published teams, freelancers and partners.
We are an independent game developer and publisher, based in London, UK, with a love of charming pixel art and a drive to support and create amazing games. When Finn Brice founded Chucklefish in 2011, we were just a handful of first-time developers spread across the globe, with no studio experience or funding, just a big idea for a massive space game – Starbound.
Thanks to the overwhelming support of our community, we were able to fund Starbound’s development on Steam Early Access, and in 2014 we stopped working out of our bedrooms to relocate to a cosy office in London.
Since then, Chucklefish has expanded quite a bit! We’re now a team of 18 full-time staff and have released our second game, Wargroove. We’ve also been able to support other indie developers with some elements of their development and publishing, including ConcernedApe’s Stardew Valley and Pixpil’s Eastward.
With our third inhouse game, Witchbrook, in the works as well as many exciting projects from our publishing partners, we’ve never been more proud to remain independent.
We're currently hiring programmers, artists, and community managers. Click here to view (and share) all of our open roles.
INMOST (Hidden Layer Games) is an emotional and deeply atmospheric narrative-driven puzzle platformer. Uncover the story of an adventurous young girl, a stoic knight, and a man in search of answers.
Explore a crumbling, nightmarish landscape, slice through enemies, and spring deadly traps in order to escape the evil that awaits ...
Take to the battlefield with Wargroove (Chucklefish), a turn-based strategy game for up to 4 players! Choose your Commander and wage war on battling factions, using your ‘groove’ to strategically sway the fight in your favour! Design and share online your very own maps, cut-scenes and campaign stories with easy-to-use editors and in-depth customisation tools!
Eastward (Pixpil Games) is an adventure game with RPG elements, set in a beautifully detailed decaying world, where society is starting to collapse as the human population shrinks to an all-time low. As the world around falls to ruin, you play as a hardworking digger John, who must guide a mysterious girl named Sam through dangerous decaying cities, inhabited by strange monsters, and even stranger people! Inspired by 90s Japanese animation, the visual style of Eastward has been brought to life using a combination of a modern, innovative 3D lighting system and a rich retro-pixel artwork.