Junior to Intermediate Tools Engineer

Cloudhead GamesApply for this Job
November 20, 2020
Full Time

Cloudhead Games is seeking a Junior to Intermediate Tools Engineer to help propel Pistol Whip’s continued success in its upcoming updates across multiple VR platforms. 

We are a virtual reality game studio based in beautiful Qualicum Beach on Vancouver Island, BC. We focus on developing the most advanced consumer VR experiences. With over seven years of research and development, we have created innovative solutions and award-winning content, proving the capabilities of this new medium. 

As a Junior to Intermediate Tools Engineer, you will help us blaze trails through the great possibilities of VR. As a successful candidate, you will have a strong preference for working in a fun and innovative development environment poised for growth. You will work closely with the Lead Programmer to expand our gameplay and technology tools. You should possess an excellent grounding in software development, excellent math skills, a keen eye for detail, and a natural ability to communicate as part of a creative team. 

Dedication and excitement for VR runs deep within our company, so you should bring the passion to match.

This is a permanent full-time position.


  • Work closely and collaboratively with the lead programmer and development team
  • Create tools and workflows in Unity
  • Provide support to external developers, meeting often to assess their needs and vision, and discuss limitations
  • Anticipate complex problems and propose adaptive solutions, considering the entire production pipeline
  • Explore new hardware and deal with the interesting challenges and opportunities they pose


  • Experience working on Unity projects
  • Experience writing visual and artist-facing content generation tools for games
  • 2+ years experience as a programmer in the games industry or related field
  • Bachelor degree in Computer Science, Engineering, or equivalent; or a self-taught mastermind
  • Passion for playing and creating innovative games; must consider themselves a gamer
  • Experience working on an Agile Development Team
  • Expert working knowledge of C# in Unity
  • Excellent problem-solving abilities, proven ability to tackle hard problems in creative ways
  • Excellent written and oral communication skills
  • Positive attitude with a desire to work in a team environment towards a common goal
  • Strong ability to estimate workload and meet deadlines
  • Must be deeply self-motivated
  • Must have the ability to work within the Pacific Standard Time Zone (PST)

Currently, this position will require you to work from home with support from Cloudhead. We are a distributed team with a focus on remote collaboration. When/if we open our physical location we will maintain a hybrid studio culture. 

Additional beneficial experience: 

  • Experience working on live-service games
  • Tools and digital content-creation software experience
  • Experience collaborating with open-source communities
  • Experience with gameplay and general programming is always a plus

Apply: Please send a cover letter and resume to jobs@cloudheadgames.com

Note: Due to an accelerated timeline only qualifying candidates will be contacted

Working at Cloudhead:

Dedication and excitement for VR runs deep within our company, so you should bring the passion to match. We are proud to develop games while enjoying a healthy balance of work and play. Our studios are located in a West Coast paradise, surrounded by the ocean and forests.

Cloudhead is a diverse mix of men, women, industry veterans, and bright newcomers to games. We are an open, honest, and accepting culture that values hard work and dedication to crafting the best VR experiences.

We are always looking for smart, creative people. If you live and breathe VR and are ready to make your mark in the industry, we want to hear from you!

About Our Games:

Inspired by God-mode action movies like John Wick and Equilibrium, Pistol Whip throws you gun-first into an explosive batch of hand-crafted action scenes each set to their own breakneck soundtrack. But unlike traditional music games, Pistol Whip has no line in the sand; you have complete freedom to shoot, melee, and dodge targets to the rhythm YOU see fit.

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