Level Artist

Cut to BitsApply for this Job
Posted
December 15, 2020
Full Time
Montreal, QC
Remote

Studio Cut to Bits is looking for a 3D modeler and Level Artist to be the principal artist on our unannounced game for an original IP on the Unity engine. The game is a light fantasy title so we are looking for someone that can create models and hand painted textures to match our style.

Our ideal candidate is someone who has enough experience and motivation to work independently as well as being a good collaborator. As a part of a small core team we also want someone who enjoys indie games and can bring their own ideas to the table.

Responsibilities

  • Create in game 3D models
  • Create Textures
  • Build levels and create striking visual compositions
  • Optimization and bug fixing

Qualifications

  • Experience in 3D modeling
  • Experience in texturing
  • Experience with working in a game engine
  • Shipped a minimum of one commercial game

Nice to have

  • Proficiency in Blender
  • Proficiency in Substance painter
  • Proficiency in working with the Unity engine

The position is full time with benefits. It will start as a remote position but will become on site when it is safe for us to return to our studio in the future.

How to Apply

Send your CV to info@cuttobits.com with the subject "Applying for Level Artist".

About Cut to Bits

Cut to Bits is a small indie studio started by AAA veterans based in Montreal. We've worked on critically acclaimed and successful franchises such as Assassin’s Creed, Bioshock, Far Cry, Grand Theft Auto, Rainbow Six, and Spider-man. We're looking to create fun innovative games that will appeal to a wide audience.

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