We are looking for a remote contractor immediately to work on a new fighting game from the creators of Rivals of Aether. You can see a glimpse of what we are building at the very end of our Aether Montage from earlier this year:
We are looking to the fighting game Dragon Ball FighterZ for inspiration in terms of our Visual Effect style as we bring Rivals of Aether from a 2D graphic style into 3D.
We are looking for an artist familiar with working in Unreal who is competent doing over the top and vibrant visual effects. Our game is inspired by the elements so many characters will be pulling from fire, water, wind and earth and their visual effects will follow suit.
This will be a remote job with hourly contracted pay. As we grow the project, we may have the opportunity to grow this into a more formal position later in 2021.
We work remotely on Discord with English communication.
How to Apply
We are looking to fill the role as soon as possible and have work lined up. Please send your portfolio and resume to firstname.lastname@example.org.
About Rivals of Aether
RIVALS OF AETHER is an indie fighting game set in a world where civilizations wage war by summoning the power of Fire, Water, Air, and Earth.
Choose a Rival to bring into the battlefield and manipulate the powers of the classical elements and animal movement. Unravel the mysterious conflicts of the planet Aether in Story Mode, band with friends to take on shadowy creatures in Abyss Mode, and bring your combat skills Online to challenge players across the world.
About Dan Fornace
Dan Fornace started out as an independent developer while in college, releasing Super Smash Land as a free fangame in 2011. To date, Super Smash Land has been downloaded over 500,000 times. After college, he was hired by Microsoft Studios and worked as a Game Designer on their XBLA and Digital Design teams. He worked as a Design Consultant on Trials Evolution, Mark of the Ninja, Joe Danger 2: The Movie, Dust: An Elysian Tail and Ori and the Blind Forest. In 2012, he was appointed the Lead Designer on the Microsoft Studios side of Killer Instinct: Season 1. He worked closely with Double Helix and helped design and program the Dojo Training Mode. In April of 2014, he left Microsoft Studios in order to start his latest independent game, RIVALS OF AETHER.