Narrative Designer Intern

DONTNODApply for this Job
Posted
September 26, 2020
Intern
Paris, FR
Remote

As part of the development of a new project, DONTNOD Entertainment is looking for a Narrative Designer F / M intern to strengthen its teams.

Attached to the Narrative Department, you work daily in close collaboration with the various business managers of the project, in order to create the narrative content of each scene while respecting the DNA of the game.

As such, your missions will be as follows:

  • You help with the development and maintenance of Narration related documentation (script, characters, dialogues)
  • In collaboration with the rest of the Narration team, you participate in the development and implementation of the script
  • In collaboration with the Level Design team, you help define the flow and macro design of secondary missions

Your Profile

  • You have a minimum Bac + 3 training, in video games school, cinema school or literature / script school.
  • You have notions in scripting and branching dialogue.
  • Fluency in English is required for this position.

Additional Information

Passionate about video games, would you like to join a warm studio, bursting with energy and stimulating projects? If the adventure tempts you, do not hesitate to send us your application!

This position is to be filled in our premises at 134-140 rue d'Aubervilliers, 75019 PARIS.

COVID-19 measures: In order to best protect our employees, we favor teleworking and team rotations. All hygiene measures are available in the premises: masks, hydroalcoholic gel

How to Apply

Please provide CV, cover letter, references, website (if applicable)

About DONTNOD Entertainment

Created in 2008, DONTNOD is an independent French studio which creates and develop AA games in various genres: adventure (Life is Strange, Tell me Why, Twin Mirror), action (Remember Me) and RPG (Vampyr). Each new game is an original creation with a unique narrative gameplay experience and unique game mechanics.

At DONTNOD, we celebrate diversity and inclusivity within our games as well as our teams. We push for equal opportunities and non-discrimination in our hiring process. We build human-sized teams to encourage a fulfilling work environment for all our employees.

In 2020, DONTNOD decided to expand internationally and created its first branch in Montreal. Our ambition is to create a new narrative game 100% developed by our Montreal team, with the support of the technical teams and department directors in Paris.

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