Double Fine is looking for a full-time Procedural Technical Artist for its San Francisco-based development studio. In this role, you will collaborate with multiple disciplines, acting as a bridge between engineering and art teams, guiding the development of our procedural pipelines, and supporting the teams using the tools.
Some of the perks of working at Double Fine include unlimited PTO, flexible work from home arrangements, extended family leave, 401(k) matching, and watching Tim’s facial hair evolve over time.
Double Fine is an inclusive company. We believe that a diverse team leads to the best games and highly encourage folks from underrepresented groups to apply.
Expected salary range: $105,000 - $120,000
Double Fine is is an award-winning game development studio founded in 2000 by games industry veteran Tim Schafer. Since 2019 we've been part of the Xbox Game Studios.
We are based in mostly sunny, San Francisco, we'd like folks to be close to us if possible but we're pretty flexible about it (especially these days) and our employees can be found working all around the world.
HEY YOU! GET A JOB!
If you are interested in working at Double Fine, check out our open positions and send in your stuff! We are always interested in making contact with talented and experienced programmers, artists, animators, designers, production people, and all the many other folks we need to make games around here.
If you are on the fence about applying then please read more about working at Double Fine, to learn about our culture and benefits, or maybe you'd like to find out more about how much Diversity matters to us. Then, once persuaded by our charms and logic, apply without delay!
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