Procedural Technical Artist

Double Fine
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February 2, 2023
Full Time
San Francisco, CA
$105,000 - $120,000

Double Fine is looking for a full-time Procedural Technical Artist for its San Francisco-based development studio. In this role, you will collaborate with multiple disciplines, acting as a bridge between engineering and art teams, guiding the development of our procedural pipelines, and supporting the teams using the tools.



  • Previous experience with Houdini and integration with Unreal Engine pipelines is required for this position.
  • Create, maintain, and document usable procedural world-building and asset-building tools for use in Unreal Engine via Houdini.
  • Integrate & support new tools (Python/C#/Unreal Blueprint) into the existing art pipeline.
  • Discover ways to leverage existing pipeline tools and features in UE5.
  • Research and incorporate recent advances into existing pipelines and environment art workflows.
  • Collaborate with artists to fulfill needs in tech, discover best practices, and communicate with the team.



  • Have a strong preference for working in a highly creative, innovative, and nimble development environment, where collaborating with and supporting design, audio, art, animation, tech, and other disciplines is standard.
  • Experience working with small to medium-sized teams with shared pipelines and toolchains.
  • Console game development experience.
  • Innovative problem solving and critical thinking skills
  • Team-focused effective communicator.
  • Knowledge/proficiency in:
    • C#/C++
    • Python
    • Unreal Engine 5
    • Unreal Blueprint Scripting
    • Substance Painter
    • Substance Designer
    • Blender
    • Illustrator
    • Zbrush
    • Maya
    • Photoshop
    • Experience with Procedural lipsync systems
  • Ability to work onsite at our San Francisco studio.



Some of the perks of working at Double Fine include unlimited PTO, flexible work from home arrangements, extended family leave, 401(k) matching, and watching Tim’s facial hair evolve over time.

Double Fine is an inclusive company. We believe that a diverse team leads to the best games and highly encourage folks from underrepresented groups to apply.

Expected salary range: $105,000 - $120,000

Double Fine

Double Fine is is an award-winning game development studio founded in 2000 by games industry veteran Tim Schafer. Since 2019 we've been part of the Xbox Game Studios.

We are based in mostly sunny, San Francisco, we'd like folks to be close to us if possible but we're pretty flexible about it (especially these days) and our employees can be found working all around the world.



If you are interested in working at Double Fine, check out our open positions and send in your stuff! We are always interested in making contact with talented and experienced programmers, artists, animators, designers, production people, and all the many other folks we need to make games around here.

If you are on the fence about applying then please read more about working at Double Fine, to learn about our culture and benefits, or maybe you'd like to find out more about how much Diversity matters to us. Then, once persuaded by our charms and logic, apply without delay!

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Originally released by LucasArts in 1995, Full Throttle is a classic graphic adventure game from industry legend Tim Schafer, telling the story of Ben Throttle; butt-kicking leader of biker gang the Polecats, who gets caught up in a tale of Motorcycles, Mayhem and Murder.

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