Senior Graphics Programmer

Double Fine
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Posted
January 17, 2023
Full Time
Anywhere
Remote
$130k - $180k USD

Double Fine Productions is looking for a full time graphics programmer to join its San Francisco based development studio. Having recently shipped the award winning Psychonauts 2, we are looking to expand our graphics and systems programming team to support the development of our future titles.

You will be responsible for developing rendering features, optimizing game performance and memory usage, and building low level systems on PC and Xbox. Applicants should have a strong preference for working in a highly creative, innovative, and nimble development environment, where collaborating with design, audio, art, animation, tech, and other disciplines is standard. Our games are highly varied and present a wide variety of opportunities and challenges in graphics visuals and technical development.

Double Fine is an inclusive company. We believe that a diverse team leads to the best games and highly encourage folks from underrepresented groups to apply.

 

Responsibilities:

  • Rendering features - building graphics systems from the ground up with efficient C++ as well as vertex, pixel, and compute shaders in HLSL to enhance the engine in ways that uniquely benefits each game project.
  • Tools - building and improving tools to reduce friction in the art pipeline.
  • Optimizing - modifying code/shaders and working with artists to improve the average frame rate and reduce hitches. Developing and sharing best practices across the studio for optimal game performance.
  • Debugging - digging deep to solve complex bugs and rendering artifacts utilizing a thorough understanding of modern game rendering principles and tools.
  • Learning - researching and incorporating recent advances in the area of real-time rendering, linear algebra, graphics system architecture, multi-threading and other relevant areas into our games.
  • Generalist - taking on programming tasks around design, camera, input, low-level systems, porting, and other areas as needed by a project.

 

Pluses:

  • Experience working with small to medium sized teams
  • Unreal Engine experience
  • Console programming experience
  • Ability to work onsite at our San Francisco studio
  • Team focused effective communicator

 

Benefits:

Some of the perks of working at Double Fine include unlimited PTO, flexible work from home arrangements, extended family leave, 401(k) matching, and watching Tim’s facial hair evolve over time.

But we like to think that the benefits of working here go beyond mere bullet points.

Making video games is an exciting job but the industry is often famously intense. It is our responsibility to help facilitate a working environment that isn't just fun but also ethical.

What else does that mean beyond benefits and cool whirly-gigs? You can read more about working at Double Fine here.

 

Compensation

Salary range for this position: $130k - $180k (dependent on experience)

About 
Double Fine

Double Fine is is an award-winning game development studio founded in 2000 by games industry veteran Tim Schafer. Since 2019 we've been part of the Xbox Game Studios.

We are based in mostly sunny, San Francisco, we'd like folks to be close to us if possible but we're pretty flexible about it (especially these days) and our employees can be found working all around the world.

 

HEY YOU! GET A JOB!

If you are interested in working at Double Fine, check out our open positions and send in your stuff! We are always interested in making contact with talented and experienced programmers, artists, animators, designers, production people, and all the many other folks we need to make games around here.

If you are on the fence about applying then please read more about working at Double Fine, to learn about our culture and benefits, or maybe you'd like to find out more about how much Diversity matters to us. Then, once persuaded by our charms and logic, apply without delay!

Featured Game
s

Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers.

Originally released by LucasArts in 1995, Full Throttle is a classic graphic adventure game from industry legend Tim Schafer, telling the story of Ben Throttle; butt-kicking leader of biker gang the Polecats, who gets caught up in a tale of Motorcycles, Mayhem and Murder.

One of the most acclaimed adventure games of all time is now back, better than ever. Grim Fandango Remastered has the all the beautiful art and engaging story fans remember, but has also been remastered to look, sound, and control even better than the award-winning original release.

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