Mid/Senior Graphics Engineer

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This role is a part of the UK government's Kickstart Scheme and is only applicable to 16 to 24-year-olds in the UK who are not in education and are currently claiming Universal Credit. Click here to view more Kickstart placement opportunities.

April 30, 2021
Full Time

E-Line Phoenix is seeking a talented and passionate Graphics Engineer to join our engineering team and help with the development of multiple projects. This position will work directly with the CTO, and leads from each project to help build the best looking and most performant games. You must have excellent communication skills and take an analytical approach to rendering. Our ideal candidate has detailed experience of multiple GPU architectures (PC, console, mobile etc.) and is able to design and build pipelines that will take advantage of each different architecture. You will be intimate with state-of-the-art render analysis tools such as Renderdoc and will have worked on rendering for games previously. You should show a collaborative and can-do attitude, a flexible work style, and the ability to understand the needs of multiple projects and prioritize accordingly.

Although our team is based in Phoenix, we are open to exploring the possibility of the position being remote for the right candidate.

As our Graphics Engineer, you will ...

  • Work with the CTO, Technical Artists, and Senior Engineers to create beautiful looking game experiences
  • Understand the differences between different platforms and design processes and systems to move between platforms
  • Collaborate with Production to coordinate task lists to ensure assignments are progressing as expected according to schedules, milestones, and overall project goals.
  • Develop implementation plans and software according to functional requirements & feature specifications to support the unique requirements of the game.
  • Write clear, maintainable, portable, and highly functional code
  • Build a culture of constantly measuring rendering throughput and ensure support and mentor multiple teams on rendering requirements
  • As GPUs evolve understand the state of the art and how we can apply new architectures to our games

We’re looking for someone who has …

  • Proficiency in C++, C#, and object-oriented programming.
  • 5+ years of recent experience in the video game industry including at least one title shipped as a rendering/graphics engineer.
  • Experience with DirectX, OpenGl and Vulkan
  • Strong data-structure, logic, algorithm, and 3D math skills
  • High-quality standards for personal code and strong debugging, coding, and problem solving
  • Demonstrable experience at building render pipelines for games
  • Self-motivation and drive.
  • The ability to actively participate and offer creative solutions to improve rendering throughput and quality.
  • Excellent communication and team skills.
  • The ability to effectively collaborate with a team of other programmers, artists, and designers.

It’s a bonus if you have …

  • Experience with the Unity3D game engine, preferably on multiple platforms, and have shipped games on that platform.

Key Benefits

  • Collaborate with leading game developers, educators, researchers, artists and storytellers
  • Inspire the developers, makers, pioneers and dreamers of tomorrow
  • Do well by doing good

Further Information

  • Salary will be industry competitive, based on candidate experience.
  • The company also offers a comprehensive benefits package.

E-Line Media values diverse perspectives and voices on our teams, and encourages applications from people of backgrounds that have traditionally been underrepresented in the games industry. E-Line Media provides equal employment opportunities (EEO) to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, national origin, age, disability, marital status, amnesty, or status as a covered veterans in accordance with applicable federal, state and local laws.

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About E-Line Media

We’re E-Line Media, a video game developer and publisher that’s passionate about harnessing the power of games to help players understand and shape the world. You might know us from games like the BAFTA award-winning Never Alone, Beyond Blue, Gamestar Mechanic, and The Endless Mission.

We use what we call an “inclusive development process” to make games with the communities and cultures we explore. We’re hand-in-hand from the start of the process through to the end to bring as much authenticity to the medium as possible. We are a mission-driven, for-profit enterprise whose investors seek market-level financial returns and positive social impact.

Want to work for a company that is actively trying to make a difference and change the world through video games and creative storytelling? We’d love to hear from you.

About Our Games

Beyond Blue takes players into the near future, where they will have the opportunity to explore the mysteries of our ocean through the eyes of Mirai, a deep-sea explorer and scientist. She and her newly-formed research team will use groundbreaking technologies to see, hear, and interact with the ocean in a more meaningful way than has ever been attempted. The game features an evocative narrative and exploration of an untouched world.

Never Alone is an atmospheric puzzle platformer developed in collaboration with the Iñupiat community and drawn from a traditional story that has been shared across the generations. Available now in 16 languages, Never Alone has helped connect millions of players around the world with Alaska Native culture.

We are currently hiring artists, engineers, and designers. You can view (and share) all of our current openings here.

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