Technical Game Artist

Finish Line Games
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This position has been closed.
Posted
July 18, 2022
Full Time
Toronto, ON

We are looking for a Technical Artist (entry to senior) to join our team! As a Technical Artist, you will play an integral role in the creation of our new game. You will help solidify our game development pipeline and realize the vision laid out by the Creative Director.

Roles and Responsibilities

  • Research, develop and prototype innovative techniques to streamline content creation
  • Create assets, visual effects, materials, lighting, and tools
  • Create and document workflows, pipelines and features
  • Develop in Unreal Engine systems including Blueprints, Materials, Niagara, Shaders, Profiling tools, World Building, Sequencer, and game scripting
  • Collaborate with the Creative Director to ensure we meet the visual and artistic goals
  • Help us achieve high quality visuals
  • Work closely with a small team of artists, programmers and designers

Qualifications

  • Strong technical and artistic fundamentals
  • Passion for problem solving and finding optimal solutions
  • Experience with Unreal Engine
  • Knowledgeable of pipelines and procedures for game development
  • Excellent communication skills; ability to clearly present systems and concepts
  • Experience with game asset creation tools, such as: Maya, 3ds Max, Blender, Substance, Photoshop
  • Experience with programming or scripting languages is a plus
  • Experience with console development is a plus
  • Experience with version control is a plus
  • Shipped PC / Console titles are a plus

Benefits:

  • Dental care
  • Extended health care
  • Work from home

To Apply:

  • Provide a resume that details experience and past projects
  • Provide links to samples of your work such as your portfolio, shipped titles, or Unreal projects showing cool stuff you made

Please note that we cannot review your application if you do not include a portfolio or link to your previous work.

About 
Finish Line Games

We published Cel Damage HD, a cartoon vehicular combat game, then developed Maize, a strange and silly game involving sentient corn and a talking Russian toy bear, and Skully, a game about a reanimated skull on a platformer adventure. This pretty much sums up the type of studio we are, and it will either excite or frighten you to know that we are making a new game.

We foster a culture of equity, diversity, belonging, and value our individual differences and appreciate the skills, backgrounds, and viewpoints that each person brings to the table. Everyone on our team has a voice to ensure we all feel safe and heard. We recognize that these values are critical, not only to our own success, but to the success of the entire industry and the medium as a whole.

We will need your help and perspective making our new game, and we encourage anyone to apply. While it takes hard work to make a game, we promise it will be a fun and rewarding ride. 

Featured Game
s

Welcome to the world of Cel Damage HD! A revitalisation of the timeless classic Cel Damage, Cel Damage HD is a fast-paced vehicle combat game where the world’s toughest cartoon drivers get behind the wheel of outlandish cars and battle each other in order to gain fame on the most popular cartoon demolition derby show on TV.

Maize is a first-person adventure game about what happens when two scientists misinterpret a memo from the U.S. Government and create sentient corn. And that last sentence is pretty much the least ridiculous thing about the game.

Fate has bestowed Skully a second chance at life when an enigmatic deity reanimates the skull through the power of magical clay after it washes upon the shore of a secluded isle. Skully must hop, skip, and roll through this diverse island habitat teeming with obstacles and puzzles to intervene in a feud between the deity’s three siblings whose quarrel jeopardizes the place they call home.

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