**This position has been closed.**
Hello! It's me, your friendly neighborhood Adam Saltsman, director and co-founder of Finji, a hybrid game developer (Overland, Canabalt) and publisher (Tunic, Chicory, Wilmot's Warehouse, Night in the Woods) located in Grand Rapids, MI. We are ready to hire a 3D modeler to help us make our next project.
This is a paid, full-time, work-for-hire contract position with a duration of at least two years. We are accepting remote collaborators for this role. You would be working closely with our core creative team to build stylized human, creature, and other assets for all the characters for the game, in addition to doing UV unwraps, basic texturing, and basic rigging. Finji works with a diverse set of collaborators and folks from under-represented groups are strongly encouraged to apply.
We will be accepting applications until Monday, June 28th, 2021.
This is the part of the posting where normally we would include a bunch of information about the game you'd be working on... but we can't do that yet. Thank you for understanding!
We CAN say a few things about the actual art style though... we're probably *not* going to have super high detail models with heavy shiny normal map usage stuff. We're probably *are* going to be leaning on graphic-influenced, stylized visuals. We're very interested in having strong, readable shapes that work well at different distances, and that can deform successfully during animation.
This position would begin with a fully compensated one month trial period (July 19 to August 13) before moving ahead with the full contract period.
Trial Period Responsibilities
We anticipate being able to improve and refine these elements throughout the project, but are hoping to jumpstart that process while we get to know each other.
Full Contract Responsibilities
• Develop workable game assets
• Help us find a good level of detail
• Help us find 3D shape languages that bridge our concepts with a playable game
We will also expect you to incorporate ideas from outside your discipline (within reason), engage with ideas through a risks/benefits lens, and work closely with the rest of the team to make the best game we can.
This role does not require or expect any travel, but opportunities to travel with the studio may be available.
You love to translate 2D concepts into flexible, expressive, and efficient 3D assets. Even though you're not an animator, you're sensitive to the needs of whoever does the animating, and ready to be onboarded to what the game engine limitations might be. You're interested in helping create a diverse cast of humans, as well as building a whole new menagerie of fantasy creatures with a twist. You have a strong creative voice, but still know how to put the design needs of the project first. You've shipped at least two apps, or games, or shows, or ... somethings.
You’re a good communicator. If someone asks you “Can we do _________?” you usually answer in one of the following ways:
When you don’t know how to do something, you research it and make a plan. Most of these plans are good, but you’re open to feedback and ideas from people outside your discipline. You clearly understand what problem we’re all trying to solve before getting to work on a detailed solution.
Finji is a hybrid game developer and publisher located in Grand Rapids, Michigan. We develop our own original IP and publish games made by small teams from around the world. Our first original IP was Canabalt (2009) and we just launched Overland on Apple Arcade in late 2019. Finji also publishes several award-winning titles, including Night in the Woods, Wilmot's Warehouse, Feist, and Panoramical. In addition to our own next game, we're also supporting Chicory: A Colorful Tale, I Was a Teenage Exocolonist, Tunic, and The Glory Society's untitled project.
Finji maintains a creative, collaborative, product-focused environment, where we rely on and can also mentor good communication. We deeply value our collaborators' time and are continually refining our development process to uphold a higher standard.
Until we can reopen the physical studio, we will continue to rely on our 10+ years as a remote developer, coordinating our projects through Notion, Slack, Trello, Github, Discord, and Jira. Our comfort with distributed development makes us especially good at supporting folks who want to travel and work from remote locations for part of the year. As Finji is based in the US Eastern Time Zone, we may ask collaborators from notably different regions to overlap part of their schedule with us in a regular or predictable way in order to maintain a good call routine.
How to Apply
We’re funneling all interested parties through a new email address, firstname.lastname@example.org. Please include the phrase “finji character modeler” in the subject line. We will reply to all serious inquiries in a timely fashion.
What to Submit
You should expect to provide references or letters of recommendation if your application advances. This role also will require a brief, paid art test as part of the interview process.
Even if you don’t have the longest resumé or the biggest portfolio, we’d still love to hear from you. We are looking for candidates that like to solve problems in creative ways and who are good at communicating and collaborating. In our …experience, experience doesn’t guarantee those particular qualities.
A majority of Finji staff are from backgrounds under-represented in games, so even if you don't see yourself represented in the game industry at large, this might be a good place for you.
About Our Games
Take care of a group of travelers on a post-apocalyptic road-trip across the United States in Overland, a turn-based survival game. Fight scary creatures, rescue stranded survivors, and scavenge for supplies like fuel, first aid kits, and weapons. Decide where to go next, whether it’s upgrading this wrecked car, or rescuing that dog. Just remember, there are consequences for every action. Get ready for close calls, dramatic escapes, hard choices, arguing about whether or not that dog gets rescued, and the end of the world.
Escape the destruction of your city with just one button! Canabalt, the game that popularized the infinite runner genre is back with two-player mode and new challenges. Play any of the 8 new game modes with one or two players, dash across rooftops with four different runners, or just chase that high score in the classic futile race for survival.