Concept Artist

Fire Hose Games
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Posted
October 4, 2022
Full Time
Anywhere
Remote

Fire Hose Games is looking for an experienced Concept Artist to join our team working on an unannounced sci-fi title! Our studio is fully-remote, and successful candidates may work from anywhere, provided they are able to sync with the U.S. Eastern time zone during core team hours. This is a full-time position which can be structured on either an employment or contract basis.

As our concept artist, you’ll help create and develop the visual style for an in-development science fiction game. You’ll envision and develop everything from spacecraft to space junk, working with other artists and developers to take concepts from initial sketches through to approved designs. Experience with other fields of game art design and implementation is a major plus, and we’re happy to have you as involved with development as you’re able to be.

DEI is important to us, and candidates from diverse backgrounds are strongly encouraged to apply.

 

Responsibilities:

  • Work closely with design and art teams to develop the visual style for a sci-fi space game
  • Work closely with design to visualize various gameplay elements
  • Quickly create and iterate upon concepts for various types of spacecraft and outer space environments
  • Deliver sketches, illustrations, and final concepts of various game elements
  • Collaborate with other artists to review and offer feedback on art materials
  • For candidates with the right skillset: Create game-ready assets and integrate them into the project
  • For candidates with the right skillset: Contribute to design decisions regarding gameplay

 

Qualifications

  • Professional experience as a concept artist developing commercial video games
  • Ability to create concepts in a wide range of visual styles
  • An outstanding portfolio with sci-fi and space-themed pieces
  • Experience collaborating with team members in other disciplines, including designers and programmers
  • Strong foundational art skills
  • Great communication skills - we’re a remote studio

 

Nice to Haves:

  • 3D modeling and texturing experience (Substance, Houdini)
  • Unity and/or Unreal asset integration experience
  • UI/UX experience
  • Technical art skills (e.g. shader creation experience, VFX)
  • Game design experience (from the art perspective)

 

Additional Information

All your information will be kept confidential according to EEO guidelines.

About 
Fire Hose Games

Fire Hose Games is the Boston-based (but fully-remote) independent game development studio behind titles such as Techtonica, Go Home Dinosaurs, Catlateral Damage, and 20XX.

We pay good salaries and our generous benefits package includes health care, dental, unlimited vacation/sick time, 401(k) with matching, excellent maternity/paternity leave, and flexible work hours. Fire Hose hasn’t crunched in years and we don’t intend to start.

  • We Support Our Team. Fire Hose is an inclusive, collaborative, and empowering environment where every team member has the ability to be heard and contribute. We thrive on mutual respect, kindness, and empathy, and we strive to embody those elements in all of our projects, no matter the size.

  • Diversity Matters to Us. We welcome new perspectives, personalities, and practices that allow us to build better, more inclusive games. We’re committed to offering a safe work environment for our team and cultivating respect in our player communities for marginalized voices.

Our company culture is inclusive, supportive, and fun. We strongly encourage applicants with diverse backgrounds and voices to apply, and consider relevant experience in all its forms. We hope to hear from you!

Featured Game
s

Techtonica is a first-person factory building game set beneath the surface of an alien planet. Work alone or in co-op to build factories, gather resources, research new technologies, mold the destructible terrain, establish a base of operations, and uncover long-forgotten secrets.

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