Senior Producer

Fire Hose Games
alert with exclamation point inside a cirle
This position has been closed.
January 5, 2022
Full Time

Fire Hose Games is seeking a Senior Producer to manage ongoing development of our latest game. This is a console + PC release featuring new and unannounced IP, and we’re looking for an experienced, empathetic, and effective leader to guide and grow our team. You’ll be in charge of all aspects of production, from the day-to-day routine of managing scrum and ensuring progress towards our deliverables, to the bigger-picture task making sure that the game ships on time and achieves its vision.

The ideal candidate will have experience managing interdisciplinary teams through all stages of the video game development process. Our studio is fully remote, so candidates who are able to sync with a project team based in the U.S. Eastern time zone may work from anywhere.

If you’re excited about helping us deliver our most ambitious project yet, then we’re eager to hear from you!


  • Oversee a multi-disciplinary development team of 12-15 people
  • Create schedules for project milestones, releases, and tasks, and help the team meet deadlines
  • Mitigate or remove any impediments to the team’s work; identify and address problems before they become crises
  • Manage the production backlog and track progress towards deliverables
  • Conduct regular retrospectives, identify areas where the team can improve, and guide that improvement
  • Coordinate work between fully-remote developers, and between in-house and outsource teams
  • Manage post-launch development with regular game updates and live support
  • Run standups, meetings, and postmortems


  • 5+ years video game production experience
  • At least 1 shipped title in a production role
  • Platform experience with modern consoles and/or Steam
  • Experience working with art, tech, and design teams
  • Knowledge of agile development and scrum practices


  • Experience with live/Early Access development
  • Knowledge of production metrics
  • Experience with Atlassian products (JIRA/Confluence)
  • Experience interfacing with game publishers or platform holders
  • Experience working with outsourced art and QA teams

Additional Information

Qualified candidates may wish to consider applying for our Production Director opening.

All your information will be kept confidential according to EEO guidelines.

About Us

Fire Hose Games is the Boston-based (but currently fully-remote) independent game development studio behind titles such as Go Home Dinosaurs, Catlateral Damage, and 20XX. We pay good salaries and our generous benefits package includes health care, dental, unlimited vacation/sick time, 401(k) with matching, excellent maternity/paternity leave, and flexible working hours. Fire Hose hasn’t crunched in years and we don’t intend to start. Our company culture is inclusive, supportive, and fun. We strongly encourage applicants with diverse backgrounds and voices to apply, and consider relevant experience in all its forms. We hope to hear from you!

A Few of Our Games

Prevent hordes of marauding dinos from crashing your party in the world’s premier BBQ defense simulator, Go Home Dinosaurs! Lead your gopher army into BBQ-protecting-battle; Build your battlefield using puzzle piece shaped weapons. Unlock and discover new weapons as you continue to keep those dinos at bay! Enjoy bite-sized levels with family friendly graphics in Go Home, Dinosaurs.

Catlateral Damage: Remeowstered is the definitive edition of your favorite destructive cat simulator, where you play as an ordinary cat on a rampage and do all that fun stuff your owner hates. Run around the house, topple neatly organized books, shatter vases, meow at nothing, tear up curtains, nap in obscure places, and more!

20XX is a co-op-friendly roguelike that plays like Mega Man X. Explore procedurally generated levels, collect new weapons and abilities, purchase upgrades, and battle mighty bosses in the name of saving the human race maybe!

Production & Project Management
Thank you for joining the Work With Indies newsletter! The next issue will arrive on Sunday.
Oops! Something went wrong. Please try again.