Technical Game Designer

Flatter Than Earth
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This position has been closed.
August 26, 2022

As a Technical Game Designer that is part of our core team, you would immerse yourself into the core elements & feel of our IP.

You would be responsible for practical game mechanics & ideas that connect to our pillars. 

With the help of our programmer, your theories will have to communicate their intentions in-engine. 

A very hands-on/in-Engine approach is required. Ground breaking theories are not ideal for the current stage of production (Alpha).

We are very much looking forward to improve current mechanics with you for the current core game, upcoming DLC and future game(s).

At Flatter Than Earth, you’re not "just" a designer. You’ll use your knowledge of player psychology, technical know-how, sensitivity, creativity, and strong interpersonal skills, to collaborate in a cross-functional team to create a very playable & memorable theatrical world of puppets.


Skills & Requirements

To thrive as a Technical Game Designer at Flatter Than Earth you would have:

  • 3+ years of game design experience with particular expertise on systems and mechanics.
  • Good technical, in-engine game mechanics abilities (best: Unity 3D)
  • Student & personal work is not ideal exp.
  • Team work experience is a must. Solo development is not ideal exp.
  • 1+ years of development & design experience within the platforming & puzzle genres.
  • Strong technical skills, ability to be a hands on in-engine technical designer
  • Theoretical only designers please do not apply
  • Experience in launching a game. A minimum of 1 shipped title as a designer.
  • Ability to pitch game concepts clearly and effectively.
  • Affinity for the puzzle and platforming game audience, and an appreciation of its different player types, motivation and needs.
  • Excellent balance, tuning, and polishing skills.
  • Very good English communication skills; both written and verbal.



  • Pursue Unity engine prototypes that demonstrate and test gameplay mechanics and systems.
  • Work with our gameplay programmer to create & develop functioning mechanics
  • Deconstruct new and existing mechanics and systems in order to be able to iterate and improve gameplay with specific improvements/outcomes in mind. 
  • Take design ownership over mechanics and systems.
  • Drive communication and collaboration between key departments towards the approved designs. Set priorities and objectives together with key stakeholders.
  • Evolve designs and prototypes based on playtesting and feedback.
  • Assist in advocating best practices.
  • Attend and strongly participate in designer meetings.


Fundamental Info

  • We agree with 99% of Earth's population that Earth is round.
  • We are a premium AA+ Indie that has all the elements to become a highly recognized IP. 
  • We are looking for candidates that can start in September
  • Job Type: Always Remote, full-time
  • Freelance Contract: Duration unlimited, core team member (current + DLC + future game(s))
  • Salary: Dependent on knowledge, skill, experience level and location.
  • Working with team members from around the globe. Ranging from GMT-4 to GMT+3.

Position is strongly focused on working with Gameplay Mechanics in Unity.

  • A chisel approach and not a hammer is now required when working with current game mechanics
  • Theories are important but a (good feeling) prototype is king 
  • For this position, design exp. wins over engineering exp. (60/40 - 80/20 ratio)


We are offering You

  • To be a very important part of the development of Once Upon a Puppet a puzzle-platformer game with many elements that make for a memorable experience in this genre.
  • Be Indie and away from corporate bureaucracy and a heavy chain of command that slows down decision making & creativity.
  • Be part of the core team, you will not be a cog in a machine, your voice will always be heard & important.
  • Your creativity will not be limited by corporate processes, only self-limited by "blue-sky" yet realistic ideas that enhance the fun and do not kill scope.
  • You will work remotely and manage your own time & location to focus.
  • Choose when you want to take a day off or have a longer vacation.
  • We at FTE heavily promote a culture free from crunch. Do not do it, it can have terrible effects.
  • Salary is equal to skills and other team members will be glad to teach you or learn from you.
  • Your input will have a serious effect on the project and its final form.
  • If wanted, representing the game, team & company at game dev. events.
  • You will feel you are responsible and a true owner of the game you are making.
  • You are learning and evolving with us, Flatter Than Earth, a young team & young company aiming for big things.

How to Apply:

Please introduce yourself and send your resumes & portfolios with subject header: Your skill level - Tech. Game Designer - Full Name - Current Location

For skill level choose: Student, Intern, Junior, Regular, Senior, Lead, Director or Studio/Team

To help us understand your perspective, if you can and want to please mention:

  1. When do you prefer to start.
  2. Do you prefer part-time or full-time.
  3. Your freelancer rate range (Indie vs big studio)
  4. Your game industry work experience (years).

Add the GDPR consent to your CV: I hereby give my consent for the information provided on this form to be held on computer or other relevant filing systems in accordance with the GDPR 2022.

If you are a good fit, then a follow up email will be sent your way.

We at Flatter Than Earth THANK YOU and are looking forward to hearing from You! :-)

Flatter Than Earth
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At Flatter Than Earth, our mission is to create whimsical video games that triple A studios do not dare to make. 

We're a multidisciplinary, fully remote team that’s passionate about creating video games and help players have fun. We thrive on innovating new solutions to old challenges and we seek to rethink how interesting themes (like theater & puppets or music) can merge into games that speak to the heart, mind & soul.

Our current project, Once Upon a Puppet aims to capture the attention and unleash the imagination of gamers of all ages.


Our core values are:

They are few, but they are strong. From creating processes to decision-making and finding the right team-members, we build & see our 5 core values in every thing we do.

  • Independence. Others can trust that you’ll be organized, pro-active and deliver what you agreed to and vice versa.
  • Mastery. You love what you do and care deeply about the quality of your work. You’re continuously learning and pushing yourself to expand your abilities further. You're never satisfied with the status-quo.
  • Communication. Your communication is spontaneous, clear, concise, and engaging whether you're explaining a complex idea or providing feedback to a teammate.
  • Ambition & Balance. You aspire to put a dent into the gaming industry. To do this, you set high standards for yourself and those around you. The time you spend on work isn’t measured by quantity, but by quality.
  • Impact. You're able to take a bird's eye view to pinpoint and then solve issues that have a high impact on our players, our team, and our company. You're committed to the health and success of both your teammates and Flatter Than Earth as a company.

We at Flatter Than Earth THANK YOU and are looking forward to hearing from You! :-)

Featured Game

PAX Prime - Official Judge Selection - During a rigorous selection process, PAX judges invited FTE and our Game to be placed in the best spot next to Sega and Twitch booths. It was a great honor and there was a fantastic amount of interest in our game.

Game & Level Design
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