We are currently looking for a Level Designer with a strong portfolio and passion for creating games similar to that of D-Corp in Unreal Engine 4.
As a Level Designer at a small studio like ours you will have broad tasks which will have you doing not just level design but also a bit of game design, level dressing and more! Your job will include everything that comes with a level to bring it from a prototype stage to a shipped level and more.
Our need is simple, have someone that brings fun and interesting levels to our games!
What we offer
Aside from a bunch of hearthy frog people, we have a great office at Dev Hub in Malmö where you can, (whenever the pandemic is over), enjoy the company of other devs, events and a plethora of great lunch places nearby. Our games are at the heart of every step we take, but not only do we want to make the best games possible, we also want to make sure everyone is feeling well doing so.
If you’re looking for a tightly knit team with a good sense of humour, give us a ping!
NOTE: For the time being the team is working remotely due to the pandemic.
About Frogsong Studios
Founded in April 2014, Frogsong Studios is an independent games studio based in Malmö, Sweden. Brought together by the warm hand of fate while interning during their studies at The Game Assembly, Stefan, Jonathan, Anders, and Mattias found they shared common interests, a drive for success and a love for caffeinated beverages.
Realising they were a balanced unit that individually brought something unique to the table, they decided to keep their partnership together after graduation, and in April, 2014, they created Frogsong Studios. From there, the team has grown in size and scope while working with industry leaders, such as Tarsier Studios, ustwo, and The Game Assembly.
The team is currently in production for the studio's second title: D-Corp
D-Corp is a frantic couch co-op mix of a sci-fi shooter and a silly management sim. You and your friends juggle a turret defense system with the job of harvesting any natural resources you can find.