Fundamentally Games is reimagining publishing for living games. We focus on helping game developers with bringing their games to live and managing the live operations to scale their game. Our engagement-led strategy aims to scale games faster by getting more players, doing more things, more often and for longer.
Your role will be to undertake game testing and level editing, as well as support the teams with other tasks as required. As we all work from home, you need to be great at communication and self-disciplined.
You will be working from home 25 hours per week, but you must be able to come to London or other UK locations, maximum once a month, and depending how far away you live, you may need to be available to stay overnight.
Your responsibilities will be varied, but will include:
Game testing, writing bug and feature reports, writing test plans, game level editing, game config setup, test and release of content and features, setup of user testing, general support of teams and directors, including admin tasks.
It would be great if you also have some of the following:
We’re a small but growing team, and we value work life balance, so we have flexible working policies in place, subject to a few conditions and the requirements of projects you may be working on of course! Firstly, we all work from home (or from a local hot desk) and (when there isn’t a global pandemic situation) meet up in person around once a month – usually in London. We have flexible working hours to support our team to be able to do their job around their personal commitments. For example, if you have kids you can work between the hours your children are in school, or you can do more hours a day and only work 4 days a week. We also let you work on personal projects and actively encourage you taking part in game jams or other industry events.