Network Gameplay Engineer

Galvanic GamesApply for this Job
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This role is a part of the UK government's Kickstart Scheme and is only applicable to 16 to 24-year-olds in the UK who are not in education and are currently claiming Universal Credit. Click here to view more Kickstart placement opportunities.

Posted
September 4, 2021
Full Time
United States
Remote

Galvanic Games is looking for a full time or contract network multiplayer gameplayer engineer for Wizard with a Gun.  We need someone who can work within and improve the multiplayer model of a real-time deterministic lockstep multiplayer game.

Location: Seattle, WA.  Can be remote.

Technologies: Primarily C# in Unity.

Key Responsibilities:

  • Work closely with the rest of the engineering team to architect and implement large, networked game systems.
  • Understand design and art requirements and be able to engineer solutions that satisfy them.
  • Build and maintain reusable and documented codebases that will span multiple projects.
  • Roughly estimate the amount of time a given feature will take you to complete.
  • Use version control and understand how to resolve conflicts.
  • Perform code reviews for other members of the development team.

Basic Qualifications

  • 2+ years of professional game development experience in Unity.
  • Previously developed and shipped a network multiplayer game (bonus points for a deterministic real-time multiplayer game).
  • Previously worked on a team of engineers.
  • A strong understanding of C#.

Bonus Qualifications

  • Strong, proven understanding of how to architect large, interconnected game systems.
  • Passion for developing deterministic multiplayer codebases.
  • Previously worked on tech for handling large game worlds.
  • Experience with C/C++ and non-memory managed codebases.

Benefits

  • 4 weeks of paid time off per year
  • Health/Dental/Vision Insurance
  • Stock options
  • Paid Family Leave
  • Evenly distributed quarterly bonus policy

Galvanic is proudly committed to creating a diverse and welcoming creative environment. We care deeply about maintaining and growing our supportive and inclusive work culture. Galvanic is an equal opportunity employer and considers all qualified applicants for employment without regard to race, color, religion, gender, gender identity, sexual orientation, national origin, genetics, disability, age, or veteran status.


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Galvanic Games

Galvanic is a small independent game studio in Seattle that specializes in combat-driven multiplayer games (though we've built a lot of other weird and fun stuff too). We aim to build ambitious games that bring players to immersive new worlds while empowering their creativity and allowing self-expression. We focus on good scope management and planning to avoid crunch and other bad business practices. We plan to remain a small, tight-knit team of highly-talented individuals who love building games together.

Our Games

Wizard with a Gun (published by Devolver Digital) is an online cooperative sandbox survival game set in a magical wilderness wrought with dangerous creatures and arcane mysteries. Embark on a journey alone or with friends to collect, craft, and outfit your wizard however you see fit as you explore the unknown.

Some Distant Memory is a story-heavy exploration game. 300 years after the world ended, hope of recovering the past is all but gone. You're searching for the sunken city of Houston with ARORA, a powerful AI capable of rebuilding memories from left behind artifacts, in hopes of finding answers before it's too late.

Rapture Rejects (published by Tiny Build) is a top down isometric last man standing game set in the apocalyptic Cyanide & Happiness universe. When God leaves the worst of us to fight for ourselves, all that’s left to do is to kill each other. Scavenge for weapons and kill every other person on Earth, to impress the almighty enough to let you into Heaven.


You can learn more about our other games on our website.

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