This role is a part of the UK government's Kickstart Scheme and is only applicable to 16 to 24-year-olds in the UK who are not in education and are currently claiming Universal Credit. Click here to view more Kickstart placement opportunities.
November 11, 2021
The Hero Profile (Responsibilities)
The UI Artist will be working closely with a diverse team of developers, designers and producers to work on innovative games. The ideal candidate is creative and fearless in experimenting with inventive UI design. You will be working with the team to define the look and feel of a game, designing solutions that uphold the Game Hive standard. You are both intuitive and attentive, and can’t wait to flex your artistic skills in the innovative mobile space.
What you’ll be doing
Design art concepts for the features of mobile games with a global audience
Create dynamic, reactive and appealing UI
Iterate on user interface assets according to reviews, community feedback, changing requirements, and user research
Produce sketches to illustrate and concept designs for action gameplay; user interfaces / game experience; characters; social features; reward structures; and further in-game assets as required
Develop visual systems that achieve goals from both game design and UX perspectives
Work closely with game designers, artists and developers to define UX flow, wireframing and ensuring UI/UX delivers an interactive and polished gameplay experiences
Take ownership for projects and self-produce/direct when necessary
Be an advocate to our loyal players by designing features that exceed regular standards and expectations!
Keep up-to-date with current technologies in the digital illustration industry
What we’re looking for
Essential skills and qualifications include:
Post-secondary degree, diploma (or equivalent experience) in graphic design, illustration or related disciplines
2-5 years of industry experience in designing game-related user interfaces for mobile devices and in-game assets;
Professional industry experience in UX design, showcased in your portfolio
Mastery of one (or more) illustration software (e.g. Adobe Illustrator, Photoshop and InDesign). Portfolio required.
Ability to work within a style guide for a major IP to suit the needs of a mobile game experience
A deep understanding of the end-to-end iterative design process, including proven experience in user design experience, wire-framing, journey-mapping and prototyping.
Strong understanding and experience applying UX interaction concepts
Passionate about video games!
Have an understanding of the free-to-play mobile space
Detail-oriented and driven for pixel perfection
Able to work creatively and thrive in fast-paced environments
Exceptional ability to communicate ideas through verbal, written and visual means
Plusses - good to have, but not required!
Technical/hands-on experience building interfaces with Unity’s UI authoring tools
Experience with JIRA and Confluence
Valued ideas & input: you will be frequently asked to take charge in your projects and you will see your ideas come to life.
Receive a competitive salary and growth structure.
Receive a comprehensive benefits package.
Gain experience using top-quality marketing and design resources.
Work in a fun, collaborative, feedback-focused, no-BS environment.
We’ve adapted and we’re remote, but you better believe the fun doesn’t stop — we’re committed to maintaining and dare-we-say, even elevating our GH fun times culture with: regular paid team lunches, at-home contests and challenges, themed happy hours, dozens of fun slack channels… that’s just to name a few. And we’ll adapt to office-life when the time comes, which involves:
Working in the heart of downtown Toronto with an exceptional view, all the snacks and drinks you can consume, and a game room to boot!
Our Future of Work
Game Hive is currently full-remote, as we put the health and safety of our team as the first priority. That said, our intention is to adopt a hybrid model once we feel 100% safe to do so. However, we welcome all talent to apply — if you feel that this role and Game Hive is the perfect fit for you, we ask you to still get in touch! We want to hear from you, as we prioritize passion, potential and a 'values-fit' in our team.
Join the Hive
Get with us! Send us the following to apply:
Your resume in PDF format
A link to your portfolio that demonstrates a variety of your work: from sketching, UI, illustrations, as well as examples of past UX wireframing experience
Founded in 2009, Game Hive is a pioneer in creating the best game experiences across multiple mobile platforms. Mobile games combine the unique elements of interactivity and connectivity. With this in mind, we strive to create truly unique mobile gaming experiences.
From our early success with the Antrim Escape series, to our monster franchises - Beat the Boss, Tap Titans - and the popular hits - Battle Run and Tap Tycoon - we understand that the best way to engage players is to be super passionate about our games and our culture.
There are few studios worldwide that are able to achieve 200+ million downloads with a team of our size. A small team allows everyone to be a big part of the project and deliver a truly collaborative, creative vision. Here there is no office bureaucracy or dreadfully long meetings – we simply make games the way we dreamed about when we were kids.
Game Hive puts heavy value in diversity and inclusion and encourages all qualified people to apply. If we can make this easier through accommodation in the recruitment process, please make it clear within your cover letter. We will review applications as they are received and look forward to hearing from you.
Our Recent Games
Battle Bouncers - Aim, shoot, and bounce your way to victory to experience the epic new RPG brick-breaker. In a world at war with a dark and mysterious enemy, the only hope lies in a band of brave and magical heroes.
Tap Titans 2 - The battle continues as Sword Master defends the world from an all new, more dangerous army of invading Titans. Power up Sword Master in new ways to overcome the Titans' ever-increasing strength.