Technical Animator

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This role is a part of the UK government's Kickstart Scheme and is only applicable to 16 to 24-year-olds in the UK who are not in education and are currently claiming Universal Credit. Click here to view more Kickstart placement opportunities.

Posted
September 14, 2021
Full Time
Anywhere
Remote

We are seeking a full-time Technical Animator for our flagship and future games at our growing remote studio!

Gardens will be creating a large amount of highly stylized art and in-game assets. We're looking for a Technical Animator that can act as both a creative contributor and technical bridge between artists and programmers to create lush, seamless interactions between characters and the world around them.

This role requires a solid understanding of cutting-edge tools and pipelines for character art and animation for next gen game development. This position will work with creative and technical leads, as well as and artists and animators, to create and constantly improve upon our pipelines.

The Technical Animator will be responsible for importing key framed animations, creating the necessary information for IK events and constraints to ground our animations within the world.

We seek collaborative individuals that are excited to contribute innovative and original ideas across all aspects of our game's production & design, working together as a team.

Responsibilities

  • Develop IK rigging tools, scripts, and plugins to help support our interactive gameplay.
  • Provide and create solutions to enable runtime advanced deformation on characters, creatures, and other assets that are animated\simulated.
  • Provide technical support for a variety of disciplines focusing on rigged content.
  • Co-develop tools that support and empower our artists and designers
  • Help to build, customize, streamline and maintain our art pipeline
  • Proactively seek out pipeline improvements, workflows and technology issues.
  • Think creatively to resolve technical challenges and limitations
  • Collaborate and communicate daily with teammates creating content.

Qualifications

  • Ability and drive to contribute innovative and original ideas across all aspects of the game's design & production.
  • In engine animation layering knowledge
  • Experience with Unity3D
  • 3+ years of experience
  • Good insight of standard industry tools like Motion Builder, 3DS Max, Maya
  • Fair grasp of modeling, rigging, animating, scripting
  • Experience in workflows, software, and techniques related to the creation of clothing, fur, hair, muscle, and skin deformation.
  • Ample scripting experience
  • Excellent organisational skills
  • Built import/export pipelines for artists on at least one (preferably shipped) game
  • Located in PT, MT, CT, ET timezone, or willing to relocate

Bonus Qualifications:

  • Experience with Houdini and other procedural generation tools
  • VFX capabilities
  • Demonstrate technical proficiency in areas such as lighting and rendering, texturing, materials and graphics-related programming languages such as shaders

Gardens Offers*

  • Competitive pay
  • Stock Options
  • Full Medical, dental, and vision coverage
  • 401k
  • Unlimited paid vacation, holiday and sick time with flexibility in timing
  • Flexibility in work location(s) -- Gardens will open a physical studio location in the future, but employees will have the choice to continue working remotely.

*Benefits and perks listed may vary depending on the nature of your employment with Gardens and the country in which you work.

How To Apply

Send your application and resume to careers@gardens.dev with the title "Technical Animator".

Please include specific skills you would bring to a new project, as well as any links to current and/or past projects.

We are supportive of a diverse workforce and strive for inclusiveness. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, criminal history, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.

gardens logo

Gardens is tending the future of online adventure games!

Gardens is a new remote game studio founded by creators of games like Journey, What Remains of Edith Finch, Sky: Children of the Light, Blaseball and more. We specialize in crafting vibrant virtual worlds that foster meaningful and memorable multiplayer moments between players around the globe!

Together, we are committed to providing a healthy, inclusive, collaborative, and transparent work environment for all!

We offer competitive pay, stock options, unlimited PTO, 35 hour work weeks, and robust benefits (including full medical and vision, dental, 401k contributions and more)!

We are independent and backed by industry-leading investors.

We are currently creating our flagship project — an innovative 3D, online, action-adventure title inspired by our favorite memories from playing online games over the years.

Come grow with us!

We are currently hiring 3D artists, tech artists, and engineers. Click here to view (and share) all of our openings.

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