Game Designer (Class/Combat)

Genpop Interactive
alert with exclamation point inside a cirle
This position has been closed.
Posted
June 10, 2022
Full Time
Anywhere
Remote

As a Game Designer (Class/Combat), you’ll work closely with the design team and stakeholders from other disciplines to create and refine our playable hero classes. You know the nuances of creating a new character in a live game and have a clear understanding of what makes different play styles fun. You’re a player driven designer who will listen to our play testers and community for improvement opportunities on our hero designs. Join a passionate team of talented individuals working on an innovative AAA team shooter with new and interesting challenges in a world where slime is ubiquitous.

Responsibilities

  • Work closely with cross discipline environments to design hero concepts and take them from prototype to full implementation
  • Design, implement, and balance the moment to moment gameplay of the hero classes
  • Balance hero abilities and skills for a competitive multiplayer environment
  • Iterate and improve designs based on playtest feedback and reviews

Qualifications

  • 3+ years of relevant experience
  • Experience in combat design and balance for playable characters
  • Familiar with balancing combat for a multiplayer environment
  • Shipped one or more game projects, or worked on an active title(s)

Nice-to-haves

  • Design experience on a multiplayer game, or with 3rd person shooter titles
  • Contributed to the gameplay designs for a shipped AAA title
  • Familiar with Unreal Engine and working with Blueprints
  • An active interest in eSports

Although we appreciate all interest, only those candidates selected for an interview will be contacted.

How to apply

Email your application with the subject line of "Game Designer, Class/Combat (Work With Indies)".

Before Genpop, much of the team had been tasked with transitioning their AAA teams into an entirely work from home production overnight. This was an eye opening experience and we felt these new paradigms were being held back by old traditions. We designed Genpop's culture to maximize the potential of this new way to work, to build a new kind of studio, to make a new kind of game.

Work when you want, where you want. At Genpop we know that you are a professional and being a professional is knowing how you work best. Some of us here follow a more traditional work hour schedule, and some don't. It's up to you.

We thrive on learning and exploration. Our team consists of talented individuals, some who have successfully shipped multiple AAA games with combined decades of game development experience, and others who are shipping their first title with opportunity abound. We promote a learning culture where people from all backgrounds, experience levels and disciplines can tap into everyone’s knowledge in a friendly environment. We are a fiercely transparent, team-based studio, and we like to win together. We strive to work smarter for our community.

More
Game & Level Design
jobs
Thank you for joining the Work With Indies newsletter! The next issue will arrive on Sunday.
Oops! Something went wrong. Please try again.