We now offer you a chance to join our indie game studio. You will work on Deep Rock Galactic, one of the most successful games on Steam Early Access and Xbox Game Preview with more than 1.6 million copies sold so far. In May 2020 we launched 1.0 and are now looking to further expand the game and our team - and we hope you want to join!
NO CRUNCH! We set our own deadlines and push them if we have to, we are well-financed and we do not believe in crunching
A solid pension scheme and health insurance on top of your salary
Six weeks of paid vacation
Paid parental leave
Daily catered lunch buffet
Flexible working hours
Optional work from home on Fridays
Great colleagues and social activities
A nice work environment in our beautiful office in Christianshavn, Copenhagen, Denmark - it’s just a regular office, not a real ship yet!
A technical-minded and multi-talented 3D artist
Passionate about games, gameplay and game development
Open to direction, feedback, and discussion
Someone with a strong work ethic, solid communication skills and fluent in English
Able to bring a feature from start to release
Ready to take ownership of the game mechanics you are working on
Strong skillset and experience in both Modelling and Design
Experience or interest in both Organic and Industrial Design
Experience with designing and implementing visual effects
4+ years of experience in the industry - but we remain open-minded and wish to see enthusiastic applicants with varying levels of experience apply
A relevant education
And maybe also one of these...
You love shooters and co-op games
You love to solve problems both of a technical and artistic nature
A good understanding of optimization of game assets and production pipelines
Experience with particle creation, in particular, Unreal Engine 4's Niagara system
Experience with shader creation, in particular, Unreal Engine 4's shader system
Experience with creating development tools for Unreal Engine 4, Photoshop, and 3DS MAX or similar engines and tools
Experience with developing a game alongside a passionate community
Not prone to seasickness :-)
Job start is “as soon as possible”
Salary depends on qualifications and seniority
This is a full-time in-house position. It is unsuitable for remote employees
We are looking for anyone regardless of gender, ethnic background and favorite game
While there is no deadline, we will start looking at applications from the 20th of September 2020
Who are we?
Ghost Ship Games is a Danish game development studio, founded in the spring of 2016 by a group of veteran game developers. In less than three years, we turned Ghost Ship Games into a solid and profitable game studio able to compete with other mid-size game studios on Steam, PlayStation 4, and Xbox One.
We believe our relatively small team size of 21 souls makes us work smart instead of hard. Our main focus is on gameplay and fun and our ambition is to develop games with us as the target audience. If we as gamers like it - so will others!
At Ghost Ship Games, we foster openness through regular discussions of ideas. We wish to hear people’s input and discuss options and alternatives. This includes collaborating with the game community, and we strive for open development. It correlates with our ways of communication: we have daily stand up meetings before lunch, and we also offer monthly 1-to-1 meetings with your lead to ensure there is ample opportunity for you to discuss your work and other important matters. Our motto is simple: Co-op First. We will take Co-op to the next level, and make great games, focused on the core gamer.
For the big studios, co-op is a bullet point. For us, it is the whole point.