We are Golem House. We're a small indie games studio working on our first ARPG title. You can try an alpha version of our game Treasure Tile on itch.io. We're looking for a PR/Community Manager to start and grow a community for our projects.
As the community manager of Golem House you would be the sole link between the development team and the fans. You'd be responsible for community moderation, devlogs, updates, newsletters, social media posts and content creation, even playing our games. We care a lot about our players and we're looking for someone who would be passionate about engaging others and ready to tackle any challenge coming their way. You'd be joining a small team where everyone is wearing more than one hat and working to make our players as happy as we can.
Responsibilities
Requirements
Benefits
How to Apply
Please send your CV and any other relevant materials or links to info@golemhouse.com.
Our Story
Golem House was founded by two friends in the beginning of 2020 in Vilnius, Lithuania. We’ve set out to materialize our values of creating a studio that promotes personal and collective growth.
Our aim is to create accessible yet deep experiences that could be replayed over and over again. We’ve always been fascinated by the sense of growth that role-playing games provided and we want to promote that feeling to as wide an audience as possible. A game shouldn’t be so complex that it would put off a newbie and it shouldn’t be too simple to seem boring to a veteran.
Just like our players grow in our games, we strive to grow and level up ourselves. We’ve created a healthy collaborative environment where everyone is comfortable giving and receiving feedback. We’re quick to celebrate our successes and even quicker to admit our mistakes. It’s ok to fail a difficult raid every once in a while.
About Treasure Tile
Treasure Tile is a hack’n’slash action RPG that takes place in a world completely made up of tiles. You play as a tile and you fight other tiles. Imagine if Diablo or Torchlight were made out of large squares instead of, you know, character models.