This role is a part of the UK government's Kickstart Scheme and is only applicable to 16 to 24-year-olds in the UK who are not in education and are currently claiming Universal Credit. Click here to view more Kickstart placement opportunities.
April 30, 2021
$50 AUD per hour
Guck is working on an exciting new Mobile Game that is Aboriginal-led. This game blends a sense of place, culture, history, contemporary creative practice and play to build strong connections to culture & community.
We are looking for an experienced Lead Artist to join our Melbourne-based studio
Remote work for interstate or overseas available for the right candidate
Collaborate with the artists & Art Director on a small collection of assets for the game art (not expected to create art for an finished entire game).
This is initially a 2-month contract 14-20 hours a week, with the possibility for extension for the right candidate, starting in May 2021. More info about this below- reach out to us to discuss this more if you have questions!
The position will see you working on a new, Aboriginal-led mobile title
$50 AUD per hour casual salary rate
Award winning team
Awesome company culture: supportive, inclusive environment
Diverse applicants highly encouraged to apply
GUCK is a one-of-a-kind creative technology company based in Melbourne, Australia. With expertise in mixed reality, mobile apps, games, UI & UX design, and social good, we sit at the intersection of experimentation, commercialisation & tech innovation. We care about people & the planet, social good, and genuine creativity.
We are a diverse team, with an awesome culture of creativity and inclusion.
The Lead Artist is responsible for crafting the art assets for the game. We are primarily looking for someone experienced in environment art, 3D modelling and texturing, and 2D asset creation.
This role will be required to plan, experiment and develop various 3D art resources, assets and collaborations, under the direction of the Art Director. You are comfortable in exploring various styles, including expressionist environments, as well as taking on feedback and direction from the Art Director.
You will also be responsible for establishing documentation, as well managing situations that impede production objectives. As the Lead Artist, you will be expected to consult with team members and run collaboration and brainstorming sessions to support their creative input. The game is being built in Unity 3D and will require both 2D and 3D assets.
We have unique workflows, systems and protocols in place that prioritise cultural safety, and as such we are not expecting you to “get an entire game done by X time”. At this stage the game is in development and co-design processes with community & the Art Director. This short term contract is to allow you time to collaborate with the artists & Art Director on the game art- not a finished game.
This role reports to the Art Director, Project Director & Gamerunner/Producer. There will be additional aspects of the role that report directly to the Blak Cloud Board.
The GUCK office is located in Footscray, Melbourne, Australia. However we will accept remote work for the right applicant.
About the Role:
This is a casual, paid part-time role. The pay rate is $50 AUD per hour with a general requirement of around 14-20 hours per week. There is a scheduled collaborative work day on Tuesdays with the full art team, however other hours are fully flexible. This is a short term contract of up to 10 weeks, with possibility to extend.