This role is a part of the UK government's Kickstart Scheme and is only applicable to 16 to 24-year-olds in the UK who are not in education and are currently claiming Universal Credit. Click here to view more Kickstart placement opportunities.
October 4, 2021
We are HakJak Studios, a small team based out of Boise, Idaho, USA. We build ridiculous physics games and we’re looking for an experienced, well-rounded Unity practitioner with some design chops to join our growing team!
So, you have a few years of experience working on games in Unity. You’ve done some C# programming and created some exciting gameplay experiences. Even better, you’re excited to be tasked with things you haven’t done before. Best of all, you’re self-motivated and don’t need the whip cracked to produce fantastic results on time.
Ready to hit the ground running and work on something new, weird, wonderful and exciting?!?
If that sounds like you, then let’s talk!
Enjoy a collaborative development environment where your input matters. From beloved IPs, to home-grown concepts, you can help us build awesome games that will be played around the world!
WHAT YOU'LL DO...
Using the systems/tools already developed, create compelling gameplay experiences.
Build out a growing list of interactable characters, items, and locations.
Work within design constraints and recommend areas for improvement..
Write clean and reusable gameplay scripts.
Self QA your experiences and diagnose bugs that pop up.
Contribute to game/programming design and planning conversations.
Take ownership of experiences at various scales (levels, missions, encounters, etc).
WHAT YOU'LL NEED...
Working knowledge of 3D projects in Unity.
Design experience. Have a few examples of experiences you’ve created and can share.
Experience in C#.
Comfortable working with new APIs and concepts in this always-changing industry.
The ability to adapt to challenges through self-driven education and experimentation.
Experience with Unity’s art pipeline: materials, textures, atlases - you got this.
Time management, assisting in the planning of projects through task estimation.
Good communication skills and fluent English.
Passion for games!
You’ve finished a game, game jam, or experimental project we can play.
Scriptable Object experience.
Experience working with Unity’s Scriptable Render Pipeline (URP, in particular).
College Degree in a related field.
SHOW US WHAT YOU GOT!
Links to any Unity projects you’ve worked on, and what you contributed.
Videos, GIFs, JPEGs of your best, juiciest work.
Links/media of projects you did just for fun / learning (Itch.io page, a downloadable build, etc).
Flexible working arrangements.
Custom-tailored home workspace setup.
Competitive Salary, Medical, Dental, Vision, PTO.
Working with some really cool people (and Jed) on really cool games that will be seen and played around the world!
APPLYING FOR A JOB DURING A PANDEMIC
HakJak Studios is a new and growing company, backed by the fine folks at tinyBuild.
We’ll help you set up your perfect workspace at home; your gamedev haven.
Work remotely for as long as you like! Although the core team is based in Boise, Idaho, we’re all working remotely right now and wouldn’t expect you to change your work arrangements if we set up a physical office in the future.
Apply! Send your Resume/CV to email@example.com We’ll review your application and let you know if you've made it to Stage 2.
Stage 2 will be a simple screener interview with 1-2 people from the company to meet you/video chat, get some context on your experience and goals, and whether our needs align.
Stage 3 might be a fun, paid programming test, if we think it makes sense. We'll give you plenty of notice, and we'll compensate you for your time if you choose to take it!
Stage 4 may be a deeper, more technical interview, if needed. You’ll either get a job offer, or some feedback from us to help you apply successfully in the future!
HakJak Studios is a game development studio based in Boise, Idaho, USA. We co-create games with players around the world and strive to build new and unexpected experiences, with a focus on physics comedy games.
We're also hiring a Unity Systems Engineer. You can view (and share) all of our openings here.
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