"Gameboy Mother" mashes up a live theatrical production with a live-action, fully playable video game. The live audience passes around a game controller to help guide the hero, Son, a live actor, through 5 playable worlds, as he battles a disease that’s gripped his mother and fights for the future of his family. By playing these games, he, and the audience, will confront the shape-shifting Disease, grapple with the hard truths he cannot escape, and come out stronger for it.
The fourth world, titled No Save Points, is a side-scrolling, 2.5D, atmospheric adventure-puzzler, reminiscent of the pace and environmental design of Inside, and the painted art-style of Hollow Knight. In it, Son arrives as a 10 year old boy on a fantastical Caribbean island in the time of the Black Death, when his Mother is taken by a mysterious local tyrant, forcing him to traverse dangerous locales to reach the Plague Prison where she is being held. Get your Ancestors to open doors by making the live audience sing, shout, and clap, before you fight the Disease in its final form, and learn a terrible secret about yourself.
Duration of game: 15-20 minutes.
Credit: Gameboy Mother concept by Alex Lyons
About the Role
What we’re looking for (Requirements)
How to Apply & Process
Applying & Role Details
About Outside the March
Outside the March creates unforgettable immersive encounters—redefining the experience of theatre for a new generation of audiences.
For everyone who is tired of passively scrolling content, for anyone concerned that Toronto is becoming one indistinguishable condo block, we’re here to offer a cultural wake-up call.
We work to harness theatre’s secret weapon—the power of presence unique to live performance that can’t be streamed or downloaded. Our immersive experiences are communal, site-engaged and fuse the epic with the intimate, all with the goal of implicating our audiences in the stories that we share.
Over the past decade, we’ve invited audiences to play with us in a Parkdale kindergarten classroom, parade with Queen Elizabeth along the Danforth, venture to Roncesvalles on an EMS call, follow a piano-tuner into living rooms across the city, weather the apocalypse in an abandoned Leslieville movie theatre, infuse a Davisville funeral home with love, unlock mysteries in a beloved Annex VHS video store, and place a call to our eccentric private investigator service. Along the way, we’ve developed a signature artistic practice and an audience base that unites hardcore theatre lovers with the newly-initiated.
As we look forward to what’s next, we seek to support new voices who see every closed door—every warehouse, storefront window, café and public park—as an opportunity: a chance to amplify the vital and disparate narratives of our moment.
Hilltop Studios is an Indie Games Studio focused on narrative-forward games and interesting/compelling technology. We’ve grown to a team of 10+ and works in a thoughtful, balanced manner on games that we love. Our goal as a studio is to stay sustainable, happy, and making games for the long haul. We’re a fully virtual studio - with team members in Canada, Mexico, Colombia and Brazil.
Our goal is to have a diverse, inclusive team. We’re looking for team members who add to our culture, rather than ‘fit into it’. We encourage applications from folks who are queer, trans, non-binary, people of colour, people with disabilities, parents, immigrants and identities traditionally underrepresented in the games industry.
Hilltop was founded in 2021. We focus on building our own portfolio of story-focused games and selectively work with a forward-thinking/entrepreneurial brands to build new products and experiences that players love. We’re proud of our robust team of talented, experienced and passionate people who are poised to make some seriously fun games and enjoy working in a sustainable, reasonable manner.