At Hinterland, we strive to create lasting, meaningful experiences. For our new original IP, code-named “Bat Falcon”, we will be creating a diverse and unique cast of visually stunning, world-class characters. To that end, we’re looking for a talented Character Artist (3D), with a strong interest in stylisation, to join our growing team.
In this role, you will collaborate directly with the Art Director and Lead Character Artist to create game-ready characters, as well as helping to bridge the gap between the visual direction and the necessary technical requirements. Your work will have a lasting impact on the player’s experience of the game, and will help support their meaningful connection to the world we are trying to build.
Specific responsibilities include:
The ideal candidate will be extremely passionate and motivated to create truly beautiful characters that push the boundaries of excellence. Beyond this, specific skills and experience we’re seeking for this role include:
We are striving to create a truly diverse cast of characters in this project, and so we highly encourage character artists with diverse backgrounds to apply.
To apply:
Please ensure you include any relevant portfolio materials with your application. No AI-generated assets please!
In an industry not known for taking care of its people, Hinterland strives to be different. We believe that the diversity, points of view, experience, and individual backgrounds of our team members contribute to a rich mosaic that helps us create better experiences, and helps those experiences reach a wider audience.
Hinterland is an equal-opportunity employer. We encourage applicants from all backgrounds to apply for our positions, regardless of ethnicity, social class, sexual orientation or identity, or religious affiliation. We value seniority and experience for our senior and leadership roles, but are always looking for ways to bring diverse viewpoints and experiences from across the spectrum of entertainment and technology.
We embrace a flexible working environment that focuses on high-autonomy balanced against high personal accountability. All our positions are remote-first, focused on finding the best fit for culture and talent. This remote-first flexibility is balanced with a physical studio in Vancouver, which is optionally available (COVID-permitting) to anyone on the team who wants to use it. We strengthen our team bond through offsite retreats, where we focus on creating memories together. We feel this balance of remote and in-person opportunities creates the strongest alloy for our culture.
We encourage everyone on the team to find balance between work and life, and never ask anyone to compromise one for the other. We are a No Crunch studio. We have high expectations of the level of commitment and the quality of the work done by our team, and trust everyone to manage their own schedule and workload. We offer a generous bundle of benefits and vacation time, and strongly encourage our team members to enjoy the 5+ weeks of paid time off we offer annually. We are a family-first studio and offer a range of tools to support our team and their growing families.
For more information about how we work, we encourage you to read this description of our Culture, written by our Founder.
Imagine the lights go out, never to return. Bright aurora flare across the sky, and all humanity’s technological might is laid to waste, neutralized in a kind of quiet apocalypse. Everything that has shielded humanity from the disinterested power of Mother Nature is suddenly wrenched from us, dropping us a few links down the food chain. Food and water are scarce. The roads are no longer safe. And winter approaches…
Welcome to The Long Dark —an immersive survival simulation set in the aftermath of a geomagnetic disaster. Experience a unique first-person survival simulation that will force you to think and push you to your limits with its thought-provoking gameplay.