Environment Concept Artist

Hinterland Games
alert with exclamation point inside a cirle
This position has been closed.
No items found.
May 19, 2023
Full Time

At Hinterland, we are world creators. We are looking for a talented Environment Concept Artist to help us set the tone and style of our new original science-fiction IP, code-named “Project Hummingbird”. We need someone with a distinct flair for world-building, and a deep passion for thought-provoking science-fiction.

In this role, you will collaborate within a broader concept art team, and will report directly to the Art Director. Your work will help define the look and feel of a vast game world that will engage players for years! This is an incredible opportunity to leave your mark on the next generation of science-fiction entertainment.


Specific responsibilities include:

  • Collaborate closely with the Art Director and studio Creative Director.
  • Create inspirational environment concepts to help explore and define new game locations and mechanics, paying particular attention to mood and atmosphere.
  • Collaborate with other environment and character concepts, to help create a distinct and cohesive visual style.
  • Collaborate with the wider art and design teams to provide feedback and paintovers to help problem solve and push quality throughout the game world.
  • Understand the game, participate in playtesting, and be comfortable working in Unreal 5 to navigate the game environments should you need specific screenshots or assets for your work.
  • Produce highly polished key art that can be used for marketing and in game presentation screens.


The ideal candidate will be extremely passionate and motivated to create truly beautiful game worlds that push the boundaries of excellence. Beyond this, specific skills and experience we’re seeking for this role include:

  • Expert-level capabilities in the use of Photoshop, and broad experience of 3D packages, with an ability to approach concept work in a variety of ways
  • A strong art background, with a foundation in traditional art skills
  • An excellent grasp of colour theory, composition, and perspective
  • A broad understanding of video game processes and budget constraints
  • A comfort with delivering work in a range of formats: 3D blockouts, thumbnails, loose sketches, tighter and more detailed pieces, etc.
  • Ability to communicate ideas quickly, effectively and work collaboratively within a team
  • Ability to work briefs and deadlines, adapting their approach to the task in hand
  • Ability to take and share feedback.


We run a no-crunch studio with a heavy emphasis on quality of life as a means to doing excellent creative work.


To apply:

Please submit a link to your portfolio along with your resume. No AI-generated creations, please!

Hinterland Games

In an industry not known for taking care of its people, Hinterland strives to be different. We believe that the diversity, points of view, experience, and individual backgrounds of our team members contribute to a rich mosaic that helps us create better experiences, and helps those experiences reach a wider audience. 

Hinterland is an equal-opportunity employer. We encourage applicants from all backgrounds to apply for our positions, regardless of ethnicity, social class, sexual orientation or identity, or religious affiliation. We value seniority and experience for our senior and leadership roles, but are always looking for ways to bring diverse viewpoints and experiences from across the spectrum of entertainment and technology.

We embrace a flexible working environment that focuses on high-autonomy balanced against high personal accountability. All our positions are remote-first, focused on finding the best fit for culture and talent. This remote-first flexibility is balanced with a physical studio in Vancouver, which is optionally available (COVID-permitting) to anyone on the team who wants to use it. We strengthen our team bond through offsite retreats, where we focus on creating memories together. We feel this balance of remote and in-person opportunities creates the strongest alloy for our culture.

We encourage everyone on the team to find balance between work and life, and never ask anyone to compromise one for the other. We are a No Crunch studio. We have high expectations of the level of commitment and the quality of the work done by our team, and trust everyone to manage their own schedule and workload. We offer a generous bundle of benefits and vacation time, and strongly encourage our team members to enjoy the 5+ weeks of paid time off we offer annually. We are a family-first studio and offer a range of tools to support our team and their growing families. 

For more information about how we work, we encourage you to read this description of our Culture, written by our Founder.

Featured Game

Imagine the lights go out, never to return. Bright aurora flare across the sky, and all humanity’s technological might is laid to waste, neutralized in a kind of quiet apocalypse. Everything that has shielded humanity from the disinterested power of Mother Nature is suddenly wrenched from us, dropping us a few links down the food chain. Food and water are scarce. The roads are no longer safe. And winter approaches…

Welcome to The Long Dark —an immersive survival simulation set in the aftermath of a geomagnetic disaster. Experience a unique first-person survival simulation that will force you to think and push you to your limits with its thought-provoking gameplay.

More Jobs at
Hinterland Games
It looks like this team may not have any current job openings. Sign up for our newsletter and we'll be sure to let you know when they post a new role.
You may also wish to check for open roles on their
Art & Animation
Thank you for joining! New issues are sent every Wednesday!
Oops! Something went wrong. Please try again.