We are looking for an Environment Artist to spearhead the modeling, texturing and in-engine environment composition for our next title, Été. Our goal is to recreate the unique feel of Montreal's streets, back-alleys and parks in detailed, story-rich 3D environments.
Please send a portfolio and CV, including previous work experience and notable projects.
We strongly encourage women, LGBTQ, PoC, and other marginalized or under-represented minorities in the industry to apply to this position.
We unfortunately will not consider:
Due to the volume of applications and our limited resources, we unfortunately may not reply to your application in any of the cases above.
Impossible is a new Montreal based studio with a small, diverse, tightly-knit team of 6 people. We're making an unconventional game and we're looking for someone who can contribute to the project with both their personality and their skills.
We're developing our first title, Été, a first-person painterly exploration game that takes place over the course of a summer in Montreal. Here's the elevator pitch:
Fill a blank canvas with vivid memories as you explore the summer with paint. Wander into open city scenes and meet charming characters as you unfold an immersive world filled with everyday wonders.