**This position has been closed.**
At the end of last year we experimented with using Spine to animate our main protagonist. Our animator friend and colleague Martin (who's been working on his own incredibly-named Schrodinger's Cat Burglar) gave us a helping hand, and started producing idle and run cycle animations to help us prototype the concept with our latest character design.
But as we experimented with Spine and 2d rigged animation, we increasingly realised it was perhaps the wrong direction to be pushing in. Although 2d rigged animation can give you very smooth results, it's also quite limited - for example you can't easily turn your sideways-facing character to look forwards at the camera. The advantages are that once you have a rigged character, it's relatively straightforward to create animations since it's equivalent to manipulating a shadow puppet.
By comparison, hand-drawn animation requires you to... well, hand-draw every single animation from scratch. But in return, the results can look incredible - have a play of Spiritfarer (character art below) if you don't believe me! Hand-drawn animation can add a huge amount of charm and character.
They also seem like the perfect fit for our environment art, which has a painterly aeshetic - we think they will sit together wonderfully.
We have one big problem though - we don't know any traditional hand drawn animators! Annie is our in-house artist and illustrator, and produces beautiful work, but we could do with some help producing pencil test frames that she could do the finishing work on.
Work with us!
So, here's the plan: if you're a freelancer and you think you'd like to work on our highland game (or know someone who'd be a good fit), please get in contact. Here's how we'd like to run it:
Happy New Year everyone; may this one be better than the last!
inkle is an independent narrative game company, founded in 2011 by two Cambridge game developers with a passion for storytelling and beautiful design. Read more about the team here.
About Our Games
AD 673. Camelot has fallen. The jealous Sir Mordred has broken the fellowship of the Round Table with hatred and lies. Now King Arthur faces his final battle. Who will keep the dream of Camelot alive?
Pendragon is a character-driven narrative strategy game from the creators of the multi-award-winning 80 DAYS and Heaven’s Vault. Rally the Knights of the Round Table to reach Arthur before he meets his fate. Some will make it to Camlann. Others will fall. Yet every turn will change history.
Uncover a forgotten past and decipher a lost language in the open-world narrative adventure game, Heaven's Vault. Join archaeologist Aliya Elasra and her robot sidekick Six as they investigate The Nebula, an ancient network of scattered moons. Discover lost sites, freely explore ancient ruins and translate inscriptions to reveal the secrets of the Nebula’s past.
The year is 1872. Welcome to the future.
Phileas Fogg has wagered he can circumnavigate the globe. Hundreds of journeys, thousands of routes. Travel by steamer, express train, airship, hover-car, hydrofoil, gyrocopter, camel, horse-back, hot-air balloon... Can you make it in 80 Days?