Hello!
We are Innersloth, a growing team of 19 remote workers scattered across North America. We released Among Us in 2018 and The Henry Stickmin Collection in 2020, both of which saw huge popularity, so we want to try that again with a new game!
We’re looking for a C# programmer to help us create and improve backend systems that will affect Among Us and any future online titles. Among Us has a stable backend that we would like to support and extend. Our next game will have some brand new components we'd like to slot into existing systems such our account system or auto-scaling. You'll work with our Lead Backend Engineer and external partners to make all our highly-scalable dreams come true!
We especially encourage marginalized groups and people from underrepresented backgrounds, genders, and locations to apply. Diverse voices make Innersloth better, and we strive to continue creating a diverse and welcoming space from the ground up.
Your hard work will directly affect hundreds of millions of players around the world. This might sound intimidating, but it's new for all of us! So don’t worry, it’s also really, really cool. You'll get to solve these challenges with our growing, friendly, indie team.
What we're looking for
Experience and self-motivation are extremely important for this position. Whether you’ve been working in AAA, have spent years shipping indie games, or have a pile of side projects you’ve worked on over the years, as long as you show an aptitude for diving into technical/programming tasks and getting them done, we want to hear from you!
Backend/Server-authoritative experience. We're looking for someone who understands networked applications and scalable systems with an emphasis on synchronizing real-time multiplayer games. You may need to dip into HTTP at times, but this offer is primarily for gameplay systems. A few of the technologies you should know or be willing to learn are: ASP.NET, Hazel, NATS Messaging, MongoDB, Postgres, Kubernetes, Docker, Multiplay, Linode, and Ubuntu.
The following points outline the experience and skills that we strongly prefer. None of these are strict dealbreakers, but reflect the type of experience we feel would lead to finding the right candidate for this position
What you'll be doing
Applying for a job during a pandemic?
All Innersloth employees are working remotely right now, and some of us are intending to be remote employees forever. We want to reassure you that we care about your safety, comfort, and a proper work-life balance.
Because of all of that:
Our Offer
Recruitment process
Click the button below (you've wanted to do it for a while now, haven't you?) and apply! Applications are open through Sept 30th.
You'll get an email from us to acknowledge receipt, and then another email to let you know if you've made it to stage 2.
Stage 2 will be a video chat with 2-3 people from the team to get context on your experience, personal goals, and what you could bring to the company.
Stage 3 will be a "culture fit" chat with a 2-3 people from the team that you might interact with less frequently. This is less formal and helps us maintain a friendly atmosphere.
Then you'll get a nice job offer or a little feedback to help you grow and try again in the future. <3
Wow, you made it to the end! We really look forward to hearing from you. Please press the button below and send us your application!
We make the games we want. We’re a small indie studio mainly based out of out of Washington, USA. Created in 2015, we worked part time on several unreleased games (we do not talk about “Poop Week”) until finally going full-time indie in late 2018 for Among Us. Other games we’ve worked on include Dig2China and The Henry Stickmin Collection.
What We Value
Among Us is a party game of teamwork and betrayal. Crewmates work together to complete tasks before one or more Impostors can kill everyone aboard.
Among Us VR is a party game of teamwork and betrayal, coming Holiday 2022. Crewmates work together in this virtual world to complete tasks before one or more Impostors can kill everyone aboard. All of the same betrayal and deceit as the original game, but now in your own virtual Skeld.
The Henry Stickmin Collection is a Newgrounds choose-your-own-path classic, reborn and revitalized. This 6-game epic culminates in multiple entirely canon, extremely different endings. Each step of the journey has you choose from options such as a Teleporter or calling in your buddy Charles to help you out. Correct choices will move the story forward, but incorrect choices lead to a fail. If you get to the end on your first try, you’re doing it wrong.