We are looking for a developer to join our exciting new studio that specialises in narrative games. The role’s primary function is to help create the tools that allow our content creators to effectively and efficiently create the content for our game, and additionally to integrate plugins and other libraries into the game project in order to add features and further tools. The ideal candidate loves working on a unique game, enjoys figuring out ways to optimize pipelines and workflows, and isn’t scared of exploring new areas.
This position is for an initial period of 12 months, with the possibility to become a permanent position.
What we offer:
How to apply:
Interested? Please send your resume to email@example.com.
INTERIOR/NIGHT is an independent game studio headed by Caroline Marchal, former lead game designer for Heavy Rain and Beyond: Two Souls.
Our lean and diverse studio team is comprised of a mix of award-winning industry veterans and emerging talent, whose focus is making original interactive stories designed to sit at the crossroads of prestige television and videogames.
We subscribe to the concept of “Core Truths, Mass Appeal”.
By building experiences based on core truths of love, loss, good, evil, mystery, wonder, family and friendships; the creations from INTERIOR/NIGHT are designed to appeal to a broad audience looking to connect emotionally to what we make, and to learn more about themselves in the process.
People tell each other stories to make sense of life and human nature, Interior Night tell interactive stories to help reveal who YOU are.
About As Dusk Falls
ONE TOWN. TWO FAMILIES. THREE DECADES OF SECRETS.
As Dusk Falls is an original interactive drama from INTERIOR/NIGHT that explores the entangled lives of two families across thirty years in small town Arizona. Starting with a robbery-gone-wrong, the choices you make will have a powerful impact on the characters’ lives in this epic story of betrayal, sacrifice and resilience.