We’re looking for a Storyboard Revisionist to join our growing team for a 3 month contract, with possibility of extension.
This is a contract position that pays $1000/week for 4 days a week. 2 paid vacation days per month and unlimited sick days are included.
Please send your CV, link to portfolio (if applicable) and a cover letter to firstname.lastname@example.org.
About the Studio
KO_OP is a worker-run and -owned, co-op studio. Founded in 2012, we've been experimenting with games and interactive art ever since. We are the makers of GNOG, Lara Croft GO: The Mirror of Spirits, Winding Worlds, and Goodbye Volcano High. Learn more about our studio's activities on our website.
KO_OP is a progressive and diverse team with an open and caring studio culture. We welcome applicants from diverse backgrounds.
We're also hiring a Senior Software Engineer, and a QA Lead. Click here to view (and share) all of our openings.
About Goodbye Volcano High
The world’s about to explode. Just in time for senior year. Just Fang’s luck: they finally figure out what they want out of life, and now the world’s about to explode.
Ok. So the world’s ending—do you tell your crush your feelings? Fix your messed up family dynamic? Write the best song ever ever ever? Try to do it all??
Goodbye Volcano High is a story-driven, choice-based cinematic adventure game about personal growth, acceptance, and the power of community. What will you do at the end of an era?
Some of Our Other Games
You're far from home. You're not sure how you got here. But you do know one thing: it's your calling to help your new friends, however you can. But not all of them are being cooperative... From the award-winning studio that brought you GNOG comes Winding Worlds, a finger-wiggling puzzle-adventure about a girl, a Wurm, and how to say goodbye.
GNOG is a wondrous journey through a universe of playfully interactive monster heads. Explore a myriad of unique interconnected heads and the worlds they carry within, as you try to decipher each one's quirks and advance to the next. Interact with the outside to change the inside and vice versa to reveal the exit!