At League of Geeks, we own development of our titles all the way from pitch to publish, ensuring the experience we deliver our players is as true to our initial vision as possible. We are looking for a Platform & Release Manager who has a passion for games publishing and a focus on platform pipeline perfection. This opportunity will see you collaborate with our studio’s game directors, developers, artists, and producers, you will manage the submission, publishing pipeline, and successful release of our two unannounced games, and the management of all platform storefronts post-release. Your creativity, knowledge and experience in this space will make you an appreciated and invaluable player in our team.
As two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. So if you’re keen to work with one of the world’s leading independent studios on two brand new, exciting PC/console projects, we'd love to hear from you!
Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.
3+ years experience of project management in the videogame industry.
Documented experience of shipping at least one title to PC and/or console.
Experience managing external business relationships.
Experience with Microsoft, Nintendo, Sony, and/or PC release and submission processes.
Ability to manage multiple projects and prioritise effectively under tight deadlines.
Knowledge of production tools: JIRA, Confluence, Excel, Google Docs, etc.
A commitment to working in a professional, inclusive and supportive environment.
Ability to work independently; managing time, task lists and workflow with ease.
Detail sensitivity, a proven aesthetic eye and strong design sensibilities.
Excellent communication, creative collaboration and teamwork skills.
As a Platform & Release Manager here at League of Geeks, you will own the coordinating, scheduling and the management of the release of two unannounced titles the studio is currently working on as well as:
Work directly with designers, engineers, artists and other producers to ensure the smooth release of all elements related to the games.
Coordinating communication and key dates between the development and publishing departments in order to achieve certification from our partners.
Own the scheduling of the certification process across PC and console.
Create seamless content development and release processes to improve efficiency and predictability.
Own the process for submitting builds and store metadata to first party partners.
Research and organise applicable submission, certification and publishing information for project teams.
Set up and maintain platform storefronts for all LoG titles.
Pursue, create and manage platform promotions, features, events and sales for all LoG titles.
Work closely with project producers on identifying and resolving risks related to releases.
Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
Talent development, mentorship and support.
Regular self-directed professional development days.
Flexible work arrangement opportunities and family-friendly considerations.
Menstrual, Menopause and Parental leave.
Sustainable working hours, environment and life-work balance.
Friday afternoon team social events, including monthly get-togethers.
Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
Located in Melbourne, Australia. World’s most liveable city seven years in a row.
How We Work:
Autonomy with Purpose We believe empowered teams make great games. Facilitation is not just lighting the way, but getting out of the way. We come together every day to craft exceptional videogames, served and supported by strong, compassionate and transparent leadership.
The Three C's All of our videogames strive to achieve Critical, Cultural, and Commercial success in equal measures. We’re committed to crafting world-class experiences, that drive the medium forward, without sacrificing our creative independence and financial security.
People Make Product Videogames are rad. Obviously. That’s why we’re here. You know what’s also great? A life fully lived, quality time with loved ones, health and happiness. Crafting world-class videogames need not sacrifice the most important things in life.
How We Hire:
We know your time is precious, so is ours. Getting to know people can be weird too. Real Weird. We have a transparent recruitment framework to ensure it’s as speedy and natural as possible.
Confirmation Email. You’ll receive an email confirming you are being considered for the position and to arrange a Meet ‘n’ Greet.
Meet 'n' Greet. The hiring manager and department lead will host an informal interview to say hi, discuss the role and LoG, as well as your application, ambitions and experience.
Reference Checks. We’ll call a few folk and make sure you’re as awesome as you say (and we think) you are.
Technical Interview. Next we'll dig into your skills and experience by asking you to present some stuff you're proud of to a handful of your future colleagues.
Fireside Chat with LoG's Founders. This unscripted conversation is your opportunity to interview the company founders on just about anything you wish.
Offer. If you’re successful in applying for the position, you'll be notified by phone and receive a formal offer via email.
How to Apply:
Click the apply button to send us a cover letter, an up-to-date CV and folio with examples of your work to a process you have implemented to correct an issue that surfaced during the release of a title.
In your cover letter, please tell us in 250 words or less, which platform you feel has the best submission process and why. There are no wrong answers here, let your opinions fly!
Base remuneration on offer (excluding benefits such as superannuation) is between $63k - $90k p.a AUD. Base remuneration is dependent on experience and expertise of the applicant.
This role is currently remote due to COVID-19. However, we plan on returning to studio when it is safe to do so. Relocation assistance is available for the perfect applicant.
Please note that due to the large volume of applications we receive, we will be notifying successful applicants first. All unsuccessful candidates will be informed at the end of the hiring process, once the position is filled.
COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.
For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.
About League of Geeks
“Crafting inspiring videogames and enthralling worlds, with exceptional people.”
League of Geeks (you can call them LoG) is a “Triple-i” videogame development studio in Melbourne, Australia, most well-known for their seminal digital board game, Armello.
Torchbearers, trailblazers, tastemakers, rebels. This family of ambitious makers is united in their drive to endlessly evolve the craft and culture of videogames.