Loóna is looking for Graphics Programmer (Unity3D) to make next level rendering for main app which is available on iOS and Android.
What do you need to do:
Create optimized post-processing effects like bloom and LUT
Review rendering pipeline and see what we can improve. For instance we can do better with rendering tree objects with a lot of overdraw
All light is baked to directional lightmaps. We want to introduce dynamic objects into the scene. So we need to add support for baked lights setup on dynamic objects.
Dynamic Snow, Sand, Rain effects
Our main goal is to push forward the limits and provide the best possible quality of 3d graphics on mobile platform. You will need to work closely with our 3d artists.
Requirements:
4+ years of experience
Published or participate in at least 1 3D mobile app
Knowledge of different rendering techniques
Basic knowledge of computer graphics. Rendering pipeline. Work with matrices. Experience in writing shaders. Knowing different rendering techniques and tricks.
Pass tech interview
Important Details:
Term: 1 year contract with an opportunity to extend