Technical Animator / Artist

Luckshot Games
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This position has been closed.
Posted
June 2, 2022
Contract
Anywhere
Remote

Howdy! The Big Hops team is growing and we need help making our characters more expressive with tech art and animation.

We’re a very small team, each wearing many hats, and we’re hoping to find someone similarly multi-faceted. The ideal candidate has strong opinions about game feel in character-action games and a lot of experience with 3D character art, animation, and hooking up their work in Unity through Mecanim and C# code. If you have additional experience in another area (like design, programming, or something else) that’s even better!

We strongly encourage people of color, women, lesbian, gay, bisexual, transgender, queer, and non-binary people to apply. Luckshot Games is an equal opportunity workplace and welcomes everyone to our team.

Responsibilities:

  • Use existing Maya rigs to animate characters for gameplay, dialogue, and cutscenes.
  • Improve the game feel and fidelity of our player character with animations, custom transitions, etc.
  • Build on existing NPC authoring tools to improve fidelity and variety of NPCs in a cost effective way.


Requirements:

  • 2+ years of professional experience using a 3D modeling kit (Maya preferred) to model and animate characters or creatures.
  • Extensive experience using mecanim and C# code to control character animation.
  • Familiar with the Unity editor, prefab, level design, scripting, and custom editor workflows.
  • Great communication and collaboration skills.
  • Willing to learn new workflows, self-motivated, curious.
  • Detail-oriented, thoughtful, and aware of dependencies across systems and schedules

Nice to Have:

  • Interest in advanced movement games (Mario Odyssey, Mirror's Edge, etc) and emergent games (Spelunky, Zelda: BOTW).
  • Strong opinions about character animation and game feel in modern and classic character-action games.
  • Can build custom rigs for one-off characters and gameplay interactions.
  • Experience developing for consoles, mobile, or VR platforms (especially optimization).
  • Love for frogs and or 3D platformers.
  • Diverse interests, especially outside video games.


Some Important Info:

  • Most of the team is based in Austin, TX but this role is very open to remote work.
  • This role is Full-Time (40 hrs / week), but is contract so doesn’t include salaried benefits.
  • Pay is monthly and not hourly (so we can better include sick days and vacation time).
  • Please include specific questions with your application!

How to Apply:

To apply, fill out this form! And if you have any questions, feel free to reach out to chris@luckshotgames.com

climbing animation
an example of the kind of fun tech art you’ll be doing

About Luckshot Games:

Hey, Chris here. I started Luckshot Games back in 2015 to make innovative, high quality games filled to the brim with character and charm. Our first release Sausage Sports Club, a physics game about floppy animals playing sports, came out in 2018 on Switch and Steam.

Now that we’ve got the game making part down, we’re building a sustainable process that puts people first.

Our next project is Big Hops, a froggy platformer about deep locomotion and emergent systems. It’s still needs some time in the oven, but stay tuned.

About Big Hops:

Big Hops is a froggy platformer about deep locomotion and emergent systems!

Meet Hop! He’s a small frog in a big world who’s excited to explore by climbing, jumping, flipping, wall running, tongue grappling, and much more. As you explore the world of Big Hops you’ll meet new characters, build unique gadgets, and discover surprising item interactions.

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