Programmer (VFX Focus)

Ludeon Studios
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Posted
April 20, 2023
Full Time
Anywhere
Remote

We seek a broadly-capable programmer with a focus on visual effects. Our studio is small, so this person’s responsibilities will span a wide variety of VFX-related work from animation to particles to rendering tech. They will need to create visual effects which are communicative, performant, beautiful, and align with the needs of the project.

 

Key responsibilities:

  • Use a wide variety of programming techniques including pixel shaders, vertex shaders, render targets, geometry generation, and many others to create a wide range of effects for characters, creatures, environments, interactions and weapons, and UI displays.
  • Create and implement animation systems and content for various purposes, potentially both 2D and 3D.
  • Lend a wise voice to the decision-making process around how to develop the look of our games.
  • Create and tune actual shipping visual effects: Particle emitters, animations, and so on. You will be making content, not just tools.
  • Create graphics, at least at a basic level, to go with your content. Artists will also help but you will take a leading role.
  • Work with designers to ensure that every visual element effectively satisfies its purpose in the design – this means making VFX communicate what’s intended to be understood, not overwhelm the scene with noise or draw undue attention, fit the intended emotional tone, and so on.
  • Optimize VFX code.
  • Work with existing VFX solutions like those available with Unity and make well-reasoned decisions about when to build versus buy.
  • Write and maintain documentation for the VFX systems and tools. Teach others how to create.
  • Synchronize and integrate audio into our VFX.
  • This role will likely also mean writing some non-VFX code when the need arises.

 

Requirements:

  • Practical experience in working on large codebases and complex problems in a C-like language. C# experience is ideal since that’s what we use for most of our code, but other experience is also valuable.
  • At least 3 years of experience in VFX programming for video games.
  • Strong understanding of real-time rendering and optimization techniques.
  • Experience with industry-standard VFX tools such as Unity, Unreal, or similar.
  • Strong communication and problem-solving skills.
  • Experience in game design and other game dev-related skills are valuable but not absolutely necessary.

 

To apply, just send us an email. In your message, please:

  • Say which role you’re interested in.
  • Say where you’re located.
  • Include a traditional resume.
  • Be concise and focus on showing the things you’ve created. YouTube videos of your games, art, or projects are great starting points for this.
  • For programmers, please include links to code you’ve written. Bigger projects are best, especially if we can see whole projects and how they fit together.

We are based in Canada but can hire internationally. We generally start with a trial contract.

 

Ludeon’s mission is to make creatively-vivacious, original, provocative, and engaging games. Our team members come from diverse origins and hold many different beliefs. Please be ready to work on this mission with people who might think differently from you.

About 
Ludeon Studios

Ludeon Studios is an independent game developer and creator of the hit sci-fi colony management simulator RimWorld. We love deep PC games and story generators.

 

Why working with us is awesome

  • We have been fully remote since our founding in 2013.
  • We don’t crunch – ever. It’s never happened, not for one person, not for one day or for one hour.
  • There is no required time to be online. We collaborate asynchronously, so you can choose your own hours and days to work.
  • Your work will make people happy, and you’ll see that. Our team is small, so you’ll own specific things and see people engaging with them.
  • We work on games that explore novel ideas and new game design concepts. Every product tries to do something that has never been done before.
  • Our team is small, so there’s room to take on different kinds of tasks and to grow into new skills.
  • Our game community is full of knowledgeable, friendly, creative, thoughtful people.
  • Ludeon is wholly owned by Tynan Sylvester, a game creator. This means that unlike at investor-owned companies, our company strategy does not focus on boosting short-term growth metrics. Ludeon seeks to build long-term success by making creatively-rich products with a stable group of talented team members. At the end of it all, we want to be proud of what we’ve created and how we’ve treated team members and players.
Featured Game
s

RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Generate stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more.

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