3D Tech Artist (Unreal 5)

Lunacy Studios
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Posted
October 4, 2022
Contract
Anywhere
Remote

We are an indie studio whose diverse team was brought together by a shared passion for personal storytelling, developing a narrative-driven 3D puzzle platformer tackling themes of grief and loss.

 

The role

At our current state, we have a prototype along with a few environments. While the design team continues to develop features and levels, we need a a technical artist to work alongside them and the art team. We’re looking for someone with an eye for detail, understanding, and interest in historical architecture to work off existing environments along with creating a new environments based on design and art guidelines. We’re looking for someone keen to be part of a collaborative team and to initiative in being the driving force in the ideation and creation for new environments.

 

A note on the kind of person we’re looking for:

Before we list the position’s responsibilities and requirements, it’s important to make sure we share the same priorities and ideals. The most important thing for everyone in the team is that all other team members can have the best possible time working on this project. We’re not the kind of game studios you might be used to – we’re a diverse group of people with all sorts of backgrounds, and many of us don’t come from games. Additionally, this project places a lot of emphasis on handling emotional and cultural themes sensitively. We need someone who is not just okay with all this, but embraces the empathetic approach to game development that we champion.

 

We need you to:

  • Work closely with the team in establishing the desired look for the game.
  • Design and implement the most efficient asset creation and workflows.
  • Design character models and environments to implement in UE5.
  • Create and model assets while taking ownership of them throughout development.
  • Ensure the project art assets are kept reliably organized and within technical specs.
  • Communicate effectively with the team for timeframes and potential pitfalls.

 

You need to:

  • Minimum 5 years industry experience with a shipped PC/ console game.
  • Great 3D modeling skills and comfortable with stylized visuals.
  • Experience with UE5 animation tools and integration.
  • Experience with character and environment design.
  • Experience with shaders and lighting.
  • An online portfolio demonstrating previous work.
  • Know the basics of using Git for version control.
  • Be comfortable with Notion, our project management tool, so that you can update your tasks and documentation.
  • More generally, be able to work autonomously and manage your own workload.
  • Fluent in English.

 

Bonus

  • Experience with particle systems as well as rigging and texturing models.
  • Great understanding of art, design and programming production pipelines and constraints.
  • Interest in the Arabian Golden age’s architecture.
  • Capable of creating concept art.

 

Details

  • Beginning ASAP.
  • Timeline to be determined upon discussing scope. No longer than 3 months.
  • Remote. You will most closely collaborate with team members based in California, Montreal, and France. Due to this some days may require an offset schedule while maintaining reasonable working hours.
About 
Lunacy Studios

We are designers, artists, storytellers, filmmakers, and musicians at the top of our fields who came to Lunacy Studios as a labor of love. Our members have forgone big studio projects out of a passion for creating culturally meaningful and emotional experiences. While we are from various backgrounds, we are brought together by a shared Arab heritage or an appreciation for Arab culture.

 

Our Story

The team behind Lunacy Studios is comprised of like-minded individuals with a shared hunger for telling deeper, more meaningful stories.

Our founder, Faris Attieh, is Saudi-Palestinian with a professional background in engineering. Although he carried a lifelong passion for gaming, it wasn't until he had his own story to tell that the idea for Lunacy Studios was born. A studio dedicated to translating real emotions and human experiences into a world we create.

However, Faris was a far distance from the gaming industry. Many called him a lunatic for chasing this seemingly unattainable dream. But as the Arabic saying goes, "maybe the moon is more beautiful because it's far." And so, Faris assembled a dedicated team of highly experienced game developers, game industry experts, and multimedia creatives to build the meaningful vision for Lunacy Studios he had dreamed of once upon a time.

 

Our Mission

At Lunacy Studios, we have a unified belief in the power of storytelling. Predominantly, we believe in voices that have yet to be heard and culturally accurate art that has yet to be seen. We believe that personal narratives lead to more emotionally rich experiences. Our team is made up of highly talented people from diverse backgrounds who account for and allow multiple perspectives to shine through the world of video games.

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